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Xenomorph Alien Isolation


Description

This model is a Xenomorph from the game Alien Isolation. X-N-A is the one who uploaded this model to Deviantart. All I did was convert the model to work in SFM. I have seen a few Xenomorph models before but I do not recall the one from Alien Isolation ever being uploaded, if there is please let me know. And as always if there is something missing from the upload please let me know.



Comments

Puls3wave

I would love to know how to port stuff from XNA to SFM.

Puls3wave posted 2 years, 12 months ago

GarbageFactory

@Pulsewave look around then :mike: https://sfmlab.com/guides/read/1/

GarbageFactory posted 2 years, 11 months ago

eiliann

Ok, so I'm 99% that this is the model I've been using on an animation (Not 100%, as some entries on my searches on here occasionally disappear for no reason) and I'd just like to share a couple of things I've found out and which should be borne in mind when using it: 1) The tail, finger and toe bones aren't IK-Rigged, so they have to be manipulated entirely by hand 2) The tail isn't linked to the pelvis/hips when they're rigged, either, so you also have to make sure to animate them both through the exact same movements, or you get stretchy-stretchy syndrome While these are annoying, it's still a good model, and if you can get round the above points, definitely worth using in anims and stuff. Many thanks for posting it up here, btw!

eiliann posted 1 year, 3 months ago

eiliann

> quote here Ok, so I'm 99% that this is the model I've been using on an animation (Not 100%, as some entries on my searches on here occasionally disappear for no reason) and I'd just like to share a couple of things I've found out and which should be borne in mind when using it: 1) The tail, finger and toe bones aren't IK-Rigged, so they have to be manipulated entirely by hand 2) The tail isn't linked to the pelvis/hips when they're rigged, either, so you also have to make sure to animate them both through the exact same movements, or you get stretchy-stretchy syndrome While these are annoying, it's still a good model, and if you can get round the above points, definitely worth using in anims and stuff. Many thanks for posting it up here, btw! Also, it doesn't install under XNA's *or* Sedyin's names, but instead in a directory called Cytreath. Not too sure what that's about - maybe XNA did a re-port or something? But yeah, if you can't find it in SFM, that's where it goes as default

eiliann posted 1 year, 3 months ago

BewaremyNET

NSFW version.( ͡° ͜ʖ ͡°)

BewaremyNET posted 1 year, 2 months ago


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