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Miranda Lawson 2016

18+ Warning

This file contains adult content! By downloading this file you agree that you are at least 18 years of age and wish to see such material.


Description

The third character in my long list of Resident Evil and Mass Effect girls to rebuild, and the first of this set to sport the properly fixed pussy/anus flexes.

I hardly think the features are worth mention at this point, since they're all part of my standard suite, but for posterity's sake:

  • Full face-, eye-, finger-, and toe-posing
  • Full automatic lip-sync and phoneme extraction support
  • Prototype pussy/anus mesh installed (with 200% open capacity)
  • Gravity-reactive jiggleboned hair (legacy hair, with default Mass Effect rigging, is also available as bodygroup)
  • Jiggleboned breasts and ass
  • Cerberus suit - in both standard white, and loyalty black - available as bodygroup+skingroup combination
  • Simple bodymorph support: big boobs & butt, small boobs & butt, pregnant, and various belly-bulge flexes for Krogan cock
  • Separately compiled outfit pieces with bodymorph support (bodygroups cannot have flexes - it's kinda inconvenient!)

Known issues:

  • The jiggleboned hair might be a bit deviant - her hair is at that unfortunate length where the lack of jigglebone collisions is painfully evident. I included the legacy hair for those who don't want to deal with the jiggleboned hair.
  • There's prone to be some micro-clipping in the gloves - they were a bit of a pain for me to fit.
  • Pussy/anus flexes still cause some vertex folding. This probably won't be fixed for a long while.

If you find any issues, don't hesitate to report them. I'm currently spending a few days chewing through my commissions backlog, but I'll try to find some time to fix the bigger issues as they pop up.

The earlier Daz bodies are still slated to get their pussy/anus deforms fixed, but it's really low priority to me right now. I'd rather get more models out first.

UPDATE:

Click here to download Miranda source. Textures not included.


Comments

pbowde02

@kelevra974 When you apply a rig it can hide many of those flex controls. After applying the rig click the little cog at the top right of the Animation Set Editor and make sure you have Show Hidden Controls ticked. Most times I forget to do this and then feel like a idiot when I remember.

pbowde02 posted 2 years, 4 months ago

@pbowde02 I tried Show Hidden Controls and it work fine. Ok, now i'm feeling like an idiot too :p

kelevra974 posted 2 years, 4 months ago

Having a lot of fun with that model. Does she support $phong shenanigans at all for a sweaty appearance? I can't seem to even find the skin material in element viewer to apply it.

zolt51 posted 1 year, 11 months ago

Nevermind, I was being stupid. If anyone else struggling with that, right-click => add override materials will expose the materials for modification. This video has it all: https://www.youtube.com/watch?v=YANHq5Mux7w

zolt51 posted 1 year, 11 months ago

How on earth can i get her to have a smooth butt when she is bent over??? For the life of me I cannot figure it out. I tried playing with jiggle root and the other bone her butt was given. Nothin. Newer to SFM, but i'm trying my hand at it. Anyone care to lend a hand? explain like Im five if possible. TY in advance!

Stratajim posted 1 year, 2 months ago

Nevermind I figured it out. When you swap out rigs... you cannot Bend strictly from the pelvis. Nevermind folks.

Stratajim posted 1 year, 2 months ago

Commander Shepard

I'm Commander Shepard, and this is my favorite model on SFMLab.

Commander Shepard posted 7 months, 3 weeks ago


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