A scenery prop I decided to port because... well, I honestly don't know, just felt like that.
Contains 5 models
Each model has a bunch of stuff. This doesn't mean the models are organized. The order of the stuff on each model is a mess. So just spawn all of them, look each of the roots to the first model, then apply Zero to those and you are good to go.
Contains some interiors, which are a mess, see the issues.
This has some crazy UVs, specially in some interiors and on the rooftops of the buildings.
Some buildings are "cut". You can look at it specially in the buildings near the street. The models where like that on XPS, I just threw it into the Blender thing and pushed "Blend" :mimiuneasy:
Pls let me know if there's a material not behaving properly, because this has 124 materials total and I need to check it from the Blend file :yay:
Thanks to jhonyhebert for the port
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