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Nyotengu

18+ Warning

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Description

Nyotengu is a sexy bird lady... thing.

This model was a commission, and is built on the Daz body (surprise, surprise). Furthermore, it's built on the DOA base I built, meaning that she has the same general shape as Momiji (with a few minor details).

The commission requested Nyotengu having larger breasts than canon, as well as more shaped legs. Rather than make a choice between a canon Nyotengu and the commissioned form, I decided to do both: the commissioned shape is included as a flex, and she defaults to her canon shape.

Right, so, features.

  • Full face-, eye-, finger-, and toe-posing
  • Full phoneme extraction & automatic lip-sync support
  • Jiggleboned breasts and ass
  • Gravity-reactive hair & hair doodads
  • Prototype pussy and anus
  • Simple bodymorph, including larger breasts, butt, and pregnancy
  • Various belly-bulge flexes
  • Christmas outfit with far more variants than I am willing to admit, as well as an alternate black-latex skingroup
  • Bodygrouped wings (with a black skingroup) and bodygrouped hair doodads

HOW TO videos:

Attach hair
Fix breast & butt clipping through clothes

If you find any problems, please report them, so I can work on fixing them.


Comments

LesbianLover

The lower part of wings is stuck: ![enter image description here](http://i.imgur.com/SYRHITR.jpg "enter image title here")

LesbianLover posted 3 years, 3 months ago

*unintelligible noises of satisfaction*

foxheart posted 3 years, 3 months ago

*screams of inherent happiness*

Ahnon posted 3 years, 3 months ago

ov3rbyte

Hair gets all messed up when I zero it out. Any reason why?

ov3rbyte posted 3 years, 3 months ago

LordAardvark

See the linked videos. The hair behaves like the outfit in this case (the outfit does, too).

LordAardvark posted 3 years, 3 months ago

ov3rbyte

What am I doing wrong then? https://gfycat.com/DisguisedSaltyCapeghostfrog

ov3rbyte posted 3 years, 3 months ago

LordAardvark

Updated post with video. You can watch it by clicking here: https://gfycat.com/ImpureUnnaturalBlackrussianterrier

LordAardvark posted 3 years, 3 months ago

ov3rbyte, What you were doing was clicking the name of the model and sliding zero over. What that does is zero out anything within that entry that can be zeroed...root transform pos, root transform rot, pos and rot values for like 6 valvebiped entries and a bunch of other stuff. What you need to do is only zero out the root transform position and rotation on the hair model and the main body model. See that little plus sign to the left of the model names? click that to expand them. For NYOTENGU you will see some more stuff pop up named face, body, arms, finger, legs and unknown. Click on the plus sign to the left of the BODY to expand it. Left click once on the word ROOTTRANSFORM. Once you have the roottransform selected *then* you use the zero slider. You're done with the body but leave all that stuff expanded dont close it. Repeat the process for the hair model and expand it by clicking the plus sign next to its name. You'll see body, unknown and eyes...expand BODY. Left click ROOTTRANSFORM for the hair then use the zero slider again. Again dont close the hair leave it expanded. Now link the hair to the head. Under the main body you will see an entry named ValveBiped.Bip01_Head01. Under the hair you have the RootTransform that you were just fiddling with. To the left of it is an empty box. Left click and hold ValveBiped.Bip01_Head01 and drag it to that box next to RootTransform. The hair should now be linked to the head.

glossedsfm posted 3 years, 3 months ago

and ninja post by LA hehe

glossedsfm posted 3 years, 3 months ago

ov3rbyte

Thanks a bunch! Works great :) Not used to these lovely models with all the jiggle bones in hair :D

ov3rbyte posted 3 years, 3 months ago


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