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Postal III content


Description

Textures and models of the game Postal 3.
All models are anew recompiled. Delete those that led to the crash of the program.
Also present in the archive particles and some maps.
In the archive you will find a huge number of models suitable to build scenes.
Various chairs, sofas, beds, wardrobes. Windows, pillars, columns.

Download from MEGA

Maps ported not me. The author claims that everything works but in reality it is not. Now I have no time to deal with this problem. I mainly for the sake of downloaded models for build-scenes.
Maybe later I'll make myself some port from scratch maps under SFM.*



Comments

ok, I think as this map came of a game, the statics have scripts or whatever fonctions for game not compatible directly with sfm. i replaced all invisible static by the same, the textures for a better style, removed "error" statics and recompiled one map with hammer. Now, all is on map, (just one or two missing texture but i've removed object from the map) thanks!

Digidi posted 2 years, 6 months ago

mark2580

Maps ported not me. The author claims that everything works but in reality it is not. Now I have no time to deal with this problem. Vosnovnom I uploaded for models to build-scenes. Maybe later I'll make myself some port from scratch maps under SFM.

mark2580 posted 2 years, 6 months ago

mark2580

Google translator ... read normal translation of in the description ...

mark2580 posted 2 years, 6 months ago

Famixofpower

This work in GMOD?

Famixofpower posted 2 years, 5 months ago

mark2580

@Famixofpower >>> This work in GMOD? Yes. In theory, these models should work in Garry's Mod. They all have a collision model.

mark2580 posted 2 years, 5 months ago

Famixofpower

They kind of work. I found some cool stuff

Famixofpower posted 2 years, 5 months ago

Famixofpower

occasional missing texture

Famixofpower posted 2 years, 5 months ago

Famixofpower

Collisions are also a bit messy

Famixofpower posted 2 years, 5 months ago

mark2580

Yes collision model is not always true. I did "batch" recompilation. So the content was designed for SFM, where the collision model is not necessary.

mark2580 posted 2 years, 5 months ago

dominator9521

Sweet I've been looking for maps like these. Quick question, is there a way to fix the purple reflections on the mart map?

dominator9521 posted 2 years, 4 months ago


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