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[OW] Sombra Nude 2017

Warning: BETA content

This file is marked as "BETA" which means that the contents might be unfinished, outdated or incompatible with the most recent version of Source Filmmaker.

18+ Warning

This file contains adult content! By downloading this file you agree that you are at least 18 years of age and wish to see such material.


Dildo and Hack Clusters not included.

IK runs on rig_biped_simple.

First, let me preface the rest by saying I've included my own personal defaultanimationgroups file in a separate folder from the model. I've made adjustments to categorize my body flexes and a few others out of the Unknown tab. Feel free to overwrite your existing file if you want, or if you don't want to, it's separated for a reason. All the fit/helper/non HWM-named flexes will still be in the unknown tab.

Anyway. Full set of facial flexes, with body flexes thrown in as well, mostly for fitting purposes, a couple rigging helpers for the legs when rotated outward, forward and backward, and some morphers.

  • Classic Outfit w/ reskins (the nude body doesn't have all the variants due to material limits, only Classic and Incendio)
  • Los Muertos/Azucar outfit w/ faces
  • Cyberspace/Augmented outfit w/ body skin
  • Several clothing options with dodgy rigging

I can't guarantee the rigging will be perfect on everything, you should come to expect that on Source models by now. But if you do notice anything highly out of the ordinary, such as a rogue vert staying in place when rotating a bone, do let me know. Chances are I just missed it.

For the clothes, spawn them in and drag the nude body onto the clothes in the animation set editor to lock the bones together, and then apply the Zero slider to the clothes to move them into place. Then, for bones that didn't get locked, select them and apply the default slider. If somehow you have trouble understanding what I just said, then look to a LordAardvark model, specifically one of the ones he has a video tutorial on for it.

Speaking of Aardvark, this model will not be directly compatible with his DARP animations, since Sombra is not in a traditional T-pose, but rather an A-pose. Also she's much larger than the DARP bone structure, so if you want to apply DARP animations to her, you'll first have to scale the model down quite a bit, then put her into T pose. If you don't scale her down first, the pelvis will have weird translational issues and the body will float around. It does mostly work with the OW animations you can find on the Workshop though.

Known Issues: Wrist Normal Seams

Additional Credits:
Tongue - Plasmid
DAZ - lots of clothes models, and the nude body

Follow my Tumblr to keep up with Sombra and all my other models!


Commander Shepard

I'm Commander Shepard, and this is my favorite model on SFMLab.

Commander Shepard posted 1 year ago

Commander Shepard

I'm Commander Shepard, and this is my favorite model on SFMLab.

Commander Shepard posted 1 year ago

Works on Garry's mod

felypefrota posted 7 months, 3 weeks ago

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