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The Witcher - Sweat textures pack

Warning: BETA content

This file is marked as "BETA" which means that the contents might be unfinished, outdated or incompatible with the most recent version of Source Filmmaker.

18+ Warning

This file contains adult content! By downloading this file you agree that you are at least 18 years of age and wish to see such material.


Description

At first all props to Ganonmaster and ShittyHorsey, who created the used Witcher-models.
I added some sweat textures for the following witcher models:

More to follow in the future.

The download includes only the sweat-textures. So you still need to download/install the models first.

Installation:
Just copy the material-folders in the models SFM-path. The textures will be loaded after the next start of SFM. Old textures will not be overwritten. To reuse them, just change the path in the concerned VMT-files (included in RAR already).
Ingame rightclick on the model and "add override materials".
Then rightlick on the model again, "show in elementviewer", "model".
enter image description here

In the element viewer open the now visible materials and search for "head" and "body" (Those names may differ for each model).
Rightclick on one of them, "add attribute", "float".
Then insert in the attribute-description "$phongboost"
Add a second float-attribute and call it "$phongexponent".
Repeat those steps for the other body part (head or body).
At last add values to both attributes to change the lightning behaviour on the skin-texture. There is no perfect setting for that. It depends on the light and camera-setup, but normally a value between 5-25 for both attributes should be a good start.

enter image description here

That's it. If you don't want to wait for further texture-updates for other models, you could copy the alpha-channels of the included vtf-files to other models via VTF Edit and Photoshop/Gimp.


Comments

RoshBlue

WOW Tutorial

RoshBlue posted 2 years, 1 month ago

It's very pretty

xen0n4 posted 2 years, 1 month ago

sfmfuntime

Just to be clear, does this add new skin groups our replace other ones?

sfmfuntime posted 2 years, 1 month ago

Kyle-Neaj

Great

Kyle-Neaj posted 2 years, 1 month ago

Minitiv

top!

Minitiv posted 2 years, 1 month ago

DesireSFM

@sfmfuntime Till now it replaces the standard-skin, until you edit the search-path in the VMT files. But I will try to get used to SFM a little more to add another Skin *(Don't know how it works atm)*

DesireSFM posted 2 years, 1 month ago

alexxt0030

@DesireSFM you can't add a new skin to a model without compiling the model again. It's like the model is "hard-coded" to stick to a number of skin. The only way to increase the number of skins is to recompile with other values again.

alexxt0030 posted 2 years, 1 month ago

You're some awesome DesireSFM, cheers :)

greendale posted 2 years, 1 month ago

DesireSFM

@aöexxt0030 Thanks for the explanations. I will stick to the skin-texture-changes then. :-)

DesireSFM posted 2 years, 1 month ago

radroachhd

amazing work!

radroachhd posted 2 years, 1 month ago


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