Final call to arms against Article 13

Article 13 is almost a fact of life. Let's not allow it to pass. Take action now and ensure that sites like SFMLab continue to exist. This legislation could hurt the internet. Big time. Make this the universe where we ensure the enduring freedom and openness of the internet. Let us protect our digital rights.

Visit Pledge2019.eu and contact your representatives; EU elections are coming up. If they don't vote the way you want: make sure they lose their positions in the coming elections.

Support SFMLab on Patreon

Mini_City_Extended_Scenebuild_Tokusatsu

Warning: BETA content

This file is marked as "BETA" which means that the contents might be unfinished, outdated or incompatible with the most recent version of Source Filmmaker.


Description

This map is an edited upload of mini_city_final01 from garrysmod[dot]org with author's permission. Its re-rendered in HDR and is encouraged for Tokusatsu related posters or video making. This is a rough render so it is not the best I know. Most of the buildings were removed to encourage scenebuilding, and the other buildings at the end(s) of the map are to hide the skybox's endless grey void. Also, the models you spawn in are bigger than the buildings by default, to fix this, right-click on the model, go to "Utilities" then click "Add Scale Control to Models"; from there you should then again click your model and then be able to scale it up or down to your liking.

P.S. This map IS Gmod compatible if you, once again, have Counter-Strike: Source

NOTE
I will take this map down if the original owner requests me to at any time.

Requirements:

Most of the map takes use of Counter-Strike: Source's material files, so unless you want missing textures, mount Counter-Strike: Source to the Source Filmmaker.

Map Name: mini_city_final01_dext

Original Mapper: GreatDictator
HDR ReRender: [BB2] Faith



Comments

TengenGenesic

Convenient. Finally someone who understands the needs of the sfm tokusatsu community

TengenGenesic posted 2 years, 3 months ago

Rhedd999

@TengenGenesic I've understood it for a while, just never got around to learning SourceSDK's Hammer Editor. I love macro/micro or tokusatsu related content.

Rhedd999 posted 2 years, 3 months ago

bally566

love this

bally566 posted 2 years, 3 months ago

MissSonicBoom

A shame none of the map textures have phong though, otherwise Ambient Occlusion would work.

MissSonicBoom posted 2 years, 3 months ago

Rhedd999

@MissSonicBoom Ambient Occlusion does work though.

Rhedd999 posted 2 years, 3 months ago

dominator9521

It keeps giving me the hunk overflow and crashes

dominator9521 posted 2 years, 3 months ago

Rhedd999

@Dominator9521, Try adding the following lines of code to your SFM - Usermod - CFG - Autoexec " -mat_specular 0 -r_hunkalloclightmaps 0

Rhedd999 posted 2 years, 3 months ago

Heavyheart

where do I find building models for this?

Heavyheart posted 6 months, 3 weeks ago

Heavyheart

freaking counterstrike source... I NEED IT FOR EVERYTHING

Heavyheart posted 4 months, 3 weeks ago


Leave a reply

You need to be logged in to leave a comment.

Support SFMLab on Patreon