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Marie Rose & Honoka

18+ Warning

This file contains adult content! By downloading this file you agree that you are at least 18 years of age and wish to see such material.


Hotfix 1

Download here

  • Fixes Marie's teeth and tongue textures
  • Adds the "Gear" bodygroups to Marie and Honoka
  • Adds the missing "gear" textures

You need to install the base files first, before installing this hotfix. You want to override all files, when prompted.

Marie Rose and Honoka, both built from scratch on the DazV2 body, with sexy cop outfits.

Features are par the course: full face-, eye-, finger-, and toe-posing; full phonemes for lip-sync; jiggleboned breasts, ass, and hair; genital flexes; simple Bodymorph capabilities; and separately-compiled outfit pieces with Bodymorph capabilities.

And as always, the only Bodymorph that I actively support is the pregnant morph, everything else is use-at-own-risk.

Some notable bugs and how to fix them:

PROBLEM: Marie's shirt clips easily with her shoulder.
SOLUTION: Turn off the shirt bodygroup, spawn in and attach the separately-compiled shirt model. Apply a scale to the relevant upperarm bone on the shirt model, and scale it up slightly. Pull the relevant clavicle out slightly.

PROBLEM: Marie's bangs glow really bright under light.
SOLUTION: Right-click Marie's hair, Add Material Overrides. Right-click again, Show in Element Viewer, Model. Expand "materials", right-click "marie_front_hair_base", Add Attribute -> Float. Name it "$color2", with the dollar sign. The hair will go completely black. Set the value to around 0.8, should look more correct. Depending on the particulars of the scene, you may need to change it to 0.7 or even 0.6. Which is why I didn't include this fix vanilla.

PROBLEM: Honoka's shirt clips through her breasts, when attached separately
SOLUTION: Right-click Honoka, Utilities, Bake Procedural Bones. Scrub through the timeline to update the viewport.

Note that the runny-makeup and body-writing are not currently implemented. I will add these at some later date, but when, I don't know. I am no longer working on these models, and am releasing them as-is for those who don't want to wait any longer for them. They're perfectly usable, just not 100% feature-complete.

I hope you enjoy, and as always, please feel free to report bugs or problems. I'll get around to fixing them eventually.


LordAardvark, I just wanted to thank you quick. Both those models are very high quality, bend very well and seem all around top notch work, as usual with your models. Well done! Thanks a lot!

passdummy posted 2 years, 7 months ago

May I ask how to attach the hair to the head?

pandramodo posted 2 years, 6 months ago


Fuck the police :v also jiggle bone on hiar which made more easy animation so i don't have to manual control it :3

kurofish posted 2 years, 6 months ago

How to correctly attach the heels to your latest version of elisabeth ? Or can you make some heels for that body ?

P5ykoOHD posted 2 years, 6 months ago

Fantastic models! Any chance that if they get updated you can change the 'Marierose' .vvd, .mld and .dx90 name so that this version (item1714) can exist with the older one (item1017) in SFM at the same time? I have no idea what work load that entails so feel free to say sod off :)

sl4sh00 posted 2 years, 6 months ago


sl4sh00, I just ran into the same problem. The way you can rename models is decompiling the model using the program Crowbar. (Google it if you don't have it.) Under Decompiler, select "marierose.mdl" file. Select an output folder and decompile. Now go in that folder and open "marierose.qc" with notepad. On the command $modelname, change the name to something like MarieRoseCop.mdl. Now go back to Crowbar, and in the compiler and select the .qc file you edited. When you compile, it should make a second model with the new name.

cosmo777 posted 2 years, 6 months ago


I added toenail polish texture for the feet, it worked the 1st time I tried but now it won't show up when I try again. The fingernail one works fine.

dominator9521 posted 2 years, 5 months ago

i have problem with hair of both when i zero or default the hair go (approximately) on right place but rotate and doesn t work anymore (other bones too) i make a mistake ?

Bisaciers posted 2 years, 5 months ago

i just notice something on Marie her head bones are in wrong direction

Bisaciers posted 2 years, 5 months ago

i found solution for hair sorry but i have new problem now how can i scale without breake breast skin

Bisaciers posted 2 years, 5 months ago

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