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Piratecatty Animal Rig Pack


Description

This is just a pack of four Rig-Scripts I plonked together for Piratecatty's Animals. You can get the models here: >>>Linky<<<

Unpack to \usermod\scripts\sfm\animset\. Most animals are covered:

Rig_Piratecat_Animals.py

  • all wildcats including sabertooth + the rhino

Rig_Piratecat_CrocOnly.py
Rig_Piratecat_MLionOnly.py
Rig_Piratecat_MonkeyOnly.py

Unrigged:
Tortoise, Elephant, Goat & Snakes. But they all have animations so it should not be a huge problem.

Enjoy!



Comments

Nicobay

i luve yu <3

Nicobay posted 1 year, 10 months ago

Akikosdream

Thanks for sharing

Akikosdream posted 1 year, 10 months ago

Imagine all the porn that can be made with this

a062 posted 1 year, 10 months ago

Waited so long for a "snake" :D ty

schiwfty posted 1 year, 10 months ago

Now we just need realistic elephant vagina.

jranimator posted 1 year, 10 months ago

Manual_Control

No foxes, ever. ;-;

Manual_Control posted 1 year, 10 months ago

Nicobay

i got problem with the lion back right leg/paw and front left leg/paw look buged :<

Nicobay posted 1 year, 10 months ago

JawSFM

Do you mean the male lion? Make sure you use **Rig_Piratecat_MLionOnly.py** and not the generic animal rig. Anyway, checking the script again when I get home.

JawSFM posted 1 year, 10 months ago

Nicobay

yup the male lion and i used the mliononly rig :3 thing is , when i make the lion stand in a normal position *not the one he spaw* we can see some bug , not sur its about the rig , maybe just the model itself

Nicobay posted 1 year, 10 months ago

JawSFM

I moved all the feet to a symmetrical position. Move (not rotate!) the elbow and knee bones when the legs turn the wrong way. Rotate the feet to correct the leg's direction. It's the same as for humans, fiddling is always required. Handling gets easier if you rotate the legs into a "neutral" position first and then apply the IK rig. Why do they spawn in a crouched position at all? I dunno, doesn't make much sense. PS: you can import the sequence "idle" and then just delete all the animation data from the timeline after the start of your scene. Get a bit more normal starting stance that way.

JawSFM posted 1 year, 10 months ago


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