SFMLab will soon be migrated to a new codebase. In preparation for this, we have temporarily disabled some site functionality, namely the features listed below. This is necessary to ensure the move will not lead to accidental data-loss. You should still be able to download existing files available on the site.(although the EU server will suffer from reduced availability)
SFMLab will stay in read-only mode until the end of February, when the migrations are set to conclude.
This file contains adult content! By downloading this file you agree that you are at least 18 years of age and wish to see such material.
That's right, everyone's favorite cock-sucking clown returns once more, updated to the CUPv2 Curvy standard!
See the Operation Notes section at the bottom for some important information on how to use her properly!
To be added:
Are you a texture artist? Interested in adding the Borderlands-style thick lines to the new body texture? Download the original body textures here, and feel free to message me with the results!
She spawns with her tummy clipping with her outfit!
Expand the Unknown tab and apply corset_pinch of at least 40%.
Her breasts are perked up, but I want them to be hanging nude!
Before loading the IK rig, right-click -> Import Sequence -> idle
She spawns without hair!
Her hair is a separate model. Spawn it at models/lordaardvark/sfm/borderlands/moxxi_curvy_hair.mdl, select Moxxi in the animation set list on the left of the screen, drag and drop her onto the hair (a padlock should show up), then select the hair, go to the Motion Editor, and drag the "Zero" slider under the "Procedurals" tab all the way to the right.
I make her butt/boobs bigger/smaller, or apply some other Bodymorph, but her outfit doesn't change!
Turn off her bodygroups, then spawn the individual outfit pieces under
models/lordaardvark/sfm/borderlands/moxxi_curvy/. Attach the outfit pieces like you do her hair
I attach her outfit, but her butt and boobs clip through the clothes then!
Right-click Moxxi, utilities, bake procedural bones. Move your work camera in the viewport to update it. Note that once you do this, she will not gain any new jiggle motion, so it's best to do this when you're done animating.
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