Final call to arms against Article 13

Article 13 is almost a fact of life. Let's not allow it to pass. Take action now and ensure that sites like SFMLab continue to exist. This legislation could hurt the internet. Big time. Make this the universe where we ensure the enduring freedom and openness of the internet. Let us protect our digital rights.

Visit and contact your representatives; EU elections are coming up. If they don't vote the way you want: make sure they lose their positions in the coming elections.

Support SFMLab on Patreon

GTA V Online Apartment V1 Final


It was done. After just 2 months of development, I present to you my next project.
This time I transferred two versions of the player's apartment from GTA Online.

The map consists of 2 apartments. One is a top class apartment. The second is the middle class.

On the map it is possible to turn off the lights in different rooms.

Garry's Mod version -

If you have performance problems, I advise you to turn off the mirror.
To do this, enter the following command in the console: ent_fire mirror_hi_apa (or mirror_low_apa) disable
To enable ent_fire mirror_hi_apa (or mirror_low_apa) enable

On the map there are switches on the walls.
For use, bind E button on the USE function.
To do this, enter the command bind "e" "+use"

= Other commands | Toggle lights =

ent_fire light_entry_logic ToggleTest

ent_fire light_kitchen_logic ToggleTest

ent_fire light_studyroom_logic ToggleTest

ent_fire light_lobby_logic ToggleTest

ent_fire light_upstair_logic ToggleTest

ent_fire light_bedroom_logic ToggleTest

ent_fire light_bedroom_wardrobe_logic ToggleTest

ent_fire light_bathroom_logic ToggleTest

ent_fire light_mid_apa_entry_logic ToggleTest

ent_fire light_mid_apa_hall_logic ToggleTest

ent_fire light_mid_apa_bedroom_logic ToggleTest

ent_fire light_low_apa_lobby_logic ToggleTest

ent_fire light_low_apa_bedrm_logic ToggleTest

ent_fire light_low_apa_bathrm_logic ToggleTest



I love it but it appears not all of the texture files were included, because I have models from it that have the dreaded missing textures purple and black chequered squares. EXAMPLE of GTAV Model with missing textures: mp_apa_06\planningrm\planningrm_av_electronic

MIXALOT posted 1 year, 11 months ago


Just residual garbage when developing. It's impossible to track everything. There should be similar models with working textures.

mark2580 posted 1 year, 11 months ago


Pity there are no textures for it because it looked like a very nice prop. But I've also been getting some transparency problems with a few of your bathroom models. ![enter image description here]( "enter image title here") The separate models seem to be okay as separate models, and it's only the pre-grouped apartment set that has this issue.

MIXALOT posted 1 year, 10 months ago


I'd love to use this map but there is something wrong with it. by no means do I have any idea what it could be but hopefully there is a fix for it. Looks like some kind of lighting issue but I'm not certain. Here is a picture.

skezzix posted 1 year, 10 months ago

Question: Here you list 2 apartments for SFM. In the Gmod version of this map there are 3 apartments, including the low end one. Why not include all 3 apartments in the SFM release? I got it to load fine in SFM.

komatic posted 1 year, 9 months ago

cool, but how the fuck do I get the whole thing to load into SFM?? I dont want to have to load every single last individual piece in one at a time. Is that the only way to do it?? There are a TON of pieces here for this model!

DamienDyer94 posted 1 year, 7 months ago

I can't find the room model itself. Only the models for scenebuild. Does the actual room come separate?

Russty223 posted 4 months, 3 weeks ago

Unless this is just supposed to be a pack of scenebuild models, This is useless for SFM. There is no actual apartment model for it, and you can't zero the models into place and line them up properly.

Russty223 posted 4 months, 3 weeks ago

I can't seem to figure out the lights. I've typed in the command and when i go to press e on a switch and the lights are still on i have this map on gmod and the lights work fine there but idk y they wont work on sfm i need the map to have the lights off for a scene if u could help please reply

Bear King posted 3 months, 3 weeks ago


Uh, Iv tried the toggle lights commands, but the lights stay on

xboxer214 posted 3 months, 2 weeks ago

Leave a reply

You need to be logged in to leave a comment.

Support SFMLab on Patreon