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Monster Musume: Miia

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Miia from Monster Musume,

Original Source :

-2 models : older gmod port [havn't touched it], and another MMD port
-MMD flexes
-Removable bodygroups: clothing, bra , head piece ,etc.
-2 newer lightwarps as skins, both having 7 skins for the eyes. (total of 14 skins)
-jigglebone hair
-[unlit & rimlight] 2 extra lightwarps in the folder (drag and drop for it to work if needed)
-A slightly buggy rig for both models (due to absence of legs)

-Some of the bones are in Japanese, but most of them are for the tail and they are numbered.
-Minor clipping exists with the clothing.
-If you feel that the model is too bright , consider using the color script to reduce the brightness or editing the texture files.
-Re-rig the model if the current rig is not suitable to work with.
-The newer port have a long tail.

Doesn't have:
-source eye, couldn't get it to work , sorry.
-breasts jiggle bones, does not work as intended.
-snake pus not included from the source.

Report if bugs are found & enjoy.



lol, my box

Minitiv posted 2 years, 8 months ago


I did a quick check of the model on SFM and i absolutely loved it. This is one model i was going to port, but i was a bit scared of the "no leg" part and left it because i was more interested on Papi (or just an harpy model), but.... damn, i love this model. Definitely i'll do something with it ^^

DevilsCry posted 2 years, 8 months ago


By the way, i still need to check it with one animation to be sure, but i think it's more comfortable to animate her pelvis if you replace the bip_pelvis bone on the rig with the "hips" bone instead "Pelvis". Right now with the rig provided her waist bone is located on her tail, so it's hard to make. I loaded the rig with autorriger and replaced "Pelvis" with "hips" and seems to move better. I'm using the "miia reference" model, so i'm not sure if it works with the other, but [this rig]( used with the "miia reference" model seems to make easier to move her hips :3

DevilsCry posted 2 years, 8 months ago


Ah, nevermind... this only moves the problem to the tail twist bone. It's less annoying than the hip, but the issue is still there ><

DevilsCry posted 2 years, 8 months ago


@DevilsCry I haven't touched the bones of the tails/pelvis much, aside from the constrains; due to lack of knowledge of how it should move. It had few "root" bones for both half of the body which made it harder to choose the proper parent bone. I've made a quick & dirty rig to at least become usable for posing, you can create using the rigger. The other "miia" rig is for the old Gmod port.

lootz posted 2 years, 8 months ago


Yeah, as expected. Thanks ^^. I'm going to animate one thing i did this evening and yep, my """"fix"""" helps to move her hip easier. The issue with her pelvis then happens with the tail twist, so it really doesn't fix anything, but at least is less troublesome :3 Anyway, i'm enjoying this model a lot ^^. Aaaand... damn, Miia is... long. Like... really long.

DevilsCry posted 2 years, 8 months ago


Papi and centorea please

puchislove posted 2 years, 8 months ago


Centorea next please. It will be nice if you could do here. ^^ But awesome work seriously. Very close to the original one. :3

Commodor-richter posted 2 years, 8 months ago


Hell yeah! I was gonna try to do this myself, but I'm garbage.

Iblis posted 2 years, 8 months ago


any chance we could get snek tongue?

JelloKaat posted 2 years, 8 months ago

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