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Changes:
DazV4 models do not override their previous public versions - they have "_dazv4" appended at the end of their name, differentiating them from previous models. This upgrade will not affect any existing projects.
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Already had Christie, and want to upgrade her to DazV4? Click here to download the upgrade kit!
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Well, it took longer than I wanted it to, but finally got Christie done.
As with the other DOAFantasy characters, the outfit has no bodymorph capability, but the outfit is fully interoperable with the other DOAFantasy characters.
Features:
LordAardvark, **not to bitch or anything**, but am I allowed to ask whether such basic and standard features as groin-bulging, belly-bulging, and a preggers-slide, have been included? That's what I like most about your models, keep it up mate. :)
Indeed, they have been. Of course, a simple download and check could have answered that question, in the time it took me to see and respond to it.
wow such an edge lord.
LordAardvark, you make a fair point: as I downloaded her anyway, I'll just have to concede on that one. It's a good question though, since: 1) you're one of the only content creators for SFM to regularly include said features (at the very least that I can think of right off the top of my head), and 2) many of us like to avoid downloading unnecessary shit so that we can conserve more disc-space (I myself am approaching 200gbs worth of custom content for SFM, and would like to slow the advance) XD I don't know if it counts as complaining, but... **-** almost any bending whatsoever of the hips and/or the root spine along an up-down (front-back) axis can cause severe clipping. **-** The neck is also prone to a lot of clipping, which is something I have not experienced with many of your other models, thus far. What usually happens is that the neck outright flattens when you apply even minimal rotation to the head along either of the up-down-axes in combination with any slight rotation of the neck. Whilst unable to do a full 180* side-side neck-rotation, your average human can actually bend their combined head-neck region to a near 165* along the side-side-axis. When I tried that with this model the neck suffered severe clipping.
YOU ARE THE FUCKING GOAT. I am you're biggest fan :o
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