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Dead Space - Kendra Daniels


Kendra Daniels extracted from Dead Space.

  • Original skeleton with renamed bones
  • Flexes + bones (on the face as well)
  • Bodygroups for disabling outfit pieces as well as switching between the two model variants
  • Kendra's Divet pistol (very primitive model, only use for long-range images)

If you want to use the "no jacket" variant of the face texture, you gotta switch the currently used material name with the one that uses the "no jacket" texture. Just rename that material's name with the one currently used and make sure you also rename the first material's name to something else so that they do not conflict. The "no jacket" material is located in its own sub-folder.


  • Electronic Arts
  • Visceral Games
  • Me for skinning and porting model to SFM

Workshop mod page:


Cool dead space stuff.

Stryker45 posted 2 years, 5 months ago


she looks a bit disproportionate in the jacketless model might just be the posing though

m3.ain posted 2 years, 1 month ago


What do you mean by that? She looks like she does in the game.

_MaZ_ posted 2 years, 1 month ago


More like dead face.

metaldedede posted 1 year, 10 months ago


You wot m8

_MaZ_ posted 1 year, 10 months ago

Any Hammond model on the horizon?

Serum posted 1 year, 2 months ago


Nope, haven't begun, have to see in October-Novemember

_MaZ_ posted 1 year, 2 months ago



_MaZ_ posted 1 year, 2 months ago

I think the "disproportionate" comment was a critique of the model, not the quality of your port. Her head and chest are awkwardly large compared to the rest of her body in the jacketless version, for whatever reason. I assume that's just how it is in the game, though.

aldoraeno posted 1 year, 2 months ago


Yeah well, that's how the model came from the game. I probably could modify it but I'd adjust some other things as well.

_MaZ_ posted 1 year, 2 months ago

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