After seeing a demonstration of the existence of a true omni-directional light on youtube I spent some time messing around and trying to re-create it. After a few hours of trial and error and a heavy dosage of help on the official SFM discussion board I got it working.
Here is the demo video I saw:
Here is my demonstration of it in use:
What this means is that you cannot have more than one group of these with full shadows. You can certainly load up your scene with a bunch, but we're still limited to 9 shadowed lights.
In order to use this, just load up the session and then choose a different map and import models as normal.
Since these are 6 independent lights it means that any tweaks need to be made individually to the each 6. And you definitely want them to be identical unless you have a very specific reason not to.
To create more than one group simply copy the whole group of 6 animation sets and parent the five "non-handle" lights to the one parent and pose that.
The session goes in the usermod/sessions folder. It comes with a single material under usermod/materials/Aliassfm/MiscVMT which is the gobo that's used to remove the seams.
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