Shade's model features high-resolution textures, dynamic outlines, and body groups for his sunglasses and firecracker straw. There is also a body group for his torso, to allow you to choose to have him undamaged, or with a big gunshot wound in his back. Separately from this wound body group, there is a skin where he has blood splattered all over his chest. This bloody chest skin does not work with the damaged torso body group, just to be clear.
The model has no face flexes, but there are face bones to pose instead. This model does have poseable eyes, but does not have Telltale's scalable pupils (it uses the Borderlands 2 eye meshes instead).
I've also made wearable props of Shade's hat (with a body group for the little cocktail umbrella), his sunglasses, and his firecracker straw, all of which are included in this pack.
Also included (somewhat randomly) are Vallory's sunglasses as a wearable prop. I had fully intended to include them with the Vallory model/prop pack, but forgot to put them in.
This model should work with LowRider's Borderlands rig script (found here: https://mega.nz/#!zhN1DSzJ!Lw--p92iwL86DVTCa6FbOrqiu7SOTL8KcPAvGkORrhI).
If you use this model, send me a link to the finished project; I'd love to see it!
Do not repost/upload this model elsewhere... certainly do not claim it as your own work. Please ask before porting to a different format.
Random Talking Bush over on the XeNTaX forums for creating the Telltale Almost-All-in-One model importer ( http://forum.xentax.com/viewtopic.php?f=16&t=11687 )
Cyristal-Artist ( http://cyristal-art.tumblr.com/ ) for all her help and advice for working with Blender
Shade, Vallory, Vasquez, Fiona and Tales from the Borderlands belong to Telltale Games and Gearbox Software.
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