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Ivy Valentine (Soul Calibur 4)

Warning: BETA content

This file is marked as "BETA" which means that the contents might be unfinished, outdated or incompatible with the most recent version of Source Filmmaker.

18+ Warning

This file contains adult content! By downloading this file you agree that you are at least 18 years of age and wish to see such material.


Description

Well i'm not need to say so much hehe, i'm a super fan of Ivy Valentine, and years ago, these model give me some bigs headaches because some models lost her materials or something like this, but ok, anyway, i made this model and of course was ported from Xna Lara, so credits to her real author. Thank you to download my model, follow me in Tumblr: maybe the updates will be there : hentaiextreme3d.tumblr.com

--------------Version 1.1.2 - UPDATE------------------

Features:

  • Download this file only have the models folder, she was fixed in her boats, now looks more better, before have some part ugly pasted to her legs, but this was fixed now

SEE THE NEW VERSION 1.1.2 CLICK IN "CHANGELOG" and download there the NEW model

--------------....------------------

Features:

  • Expression facials fixed -Sword resized (a bit more small)
  • Metal glove fixed and now you can model her fingers (not 100% fixed yet, but better than 1.0 version)
  • You can now attach her sword manually AND by "Zero" flex, so THIS IS the method check this video : HERE: (the video will download in your "download" folder of your PC)

Future:

  • Pregnant Ivy WITH her clothes ON (exist but mmm maybe works more better separately from her body)
  • Better i will put her another version outfit (2nd outfit NOT the first), and maybe this will be the another version of her outfits from SC V

SEE THE NEW VERSION 1.1 CLICK IN "CHANGELOG" and download there the NEW model

--------------UPDATE------------------

Features:

  • 4 differents Skins to select : Normal, pounded, cummed and pounded + cummed.
  • body Bodygrouped Top, tights and wearing boats
  • Full eye, finger, toe, fingerposing, faceposing Eyebrows.
  • Outfit : her real outfits with 4 more version, Normal outfits, Rip top, Rip panties, no top, not panties.
  • Rig with Valvepided bones's names.
  • IK-rig script
  • Bodymorph support: Pregnant flex (In future her outflx included)
  • Pussy/anus mesh (bones, and flexes except anus)
  • Simple bodymorph: Eyes, jaw, eyelids
  • Jiggleboned breasts, ass, (and with bones) and hair and clothes
    Includes included as her set, her sword

Notes
This model of Ivy have great posable flexes eyes, like open, closed eyes, open and close each one, up eyebrows one or both. maybe you have an little issue if you want to move ALL the model, but the fix is this, only in flex option check FULL this option and then move a bit her eyes down then you will have static both eyes and move with flexes or bones.

enter image description here

Thank you to :

  • The author of this model in XnaLara, sorry i forget his name :(
  • Namco for created this amazing and gorgeous character
  • SFMLab for let me upload this horny model for all of you.
  • All of you, who maybe download and will use my model too.
  • Don’t forget to give me some credits to me if you will use my model :)

Notes 2

Check my model and report to me, if you will find some issues to fix it, and be modified in a future update ok? thank you guys. remember than is not totally finished yet, so hope for my futures updates :D


Comments

Ceraph

I love you <3 Thank you for this miracle!

Ceraph posted 1 year, 11 months ago

MaestroShiranui

Thank you to you for the support and the downloaded :)

MaestroShiranui posted 1 year, 11 months ago

BewaremyNET

GREAT!

BewaremyNET posted 1 year, 11 months ago

foxSFM

Thank you for the model. It's great. The skin tone and body type are a much better fit than the other nude Ivy's on here, imo. That said, there is one distracting issue for me - her eyes and eyebrows seem to be visible through her hair and I'm not sure what can be done to fix that. http://i.imgur.com/OUnwHMa.jpg

foxSFM posted 1 year, 11 months ago

MissSonicBoom

Downloaded it and checked it out in SFM, it's honestly pretty bad. The flexes are extremely basic and some for some reason alter other parts, like for instance using left eyelid close moves her right upper eyelid forward. Use both left and right eyelid close doesn't fully close her eyes, I mean there's an eyes closed slider for that anyway. The mouth open flexes move her upper eyelids forward aswell. The left hand, the gauntlet, is like the fingers are stuck together, so you move one finger and another stretches with it, the bone rotation isn't aligned either which makes posing annoying. Honestly it needs work.

MissSonicBoom posted 1 year, 11 months ago

MaestroShiranui

@foxSMF: Yes its right bro, but when you will animate her that "issue" its really dont care, but if you persist to dont watch her left eye behinfpd her hair, go to textures open with a notepad the VMT's file named : "Hair1.vmt" change this command >>> $translucent 1 replace the number 1 for the number 0 in the root : material/models/MaestroShiranui/Ivy this will help you bro, in other cases be careful if the result will affect other things in her hair, try not put much light over her hair :)

MaestroShiranui posted 1 year, 11 months ago

MaestroShiranui

@MissSonicBoom: remember that this is not the final model, this is a beta version yet, i know some flexes but you need to help with bones too, the eyes, eyebrow. Jaw, all have bones, so you will need to complete actions with these, the gautlet yes its really a bit, and will looks better in my next update,

MaestroShiranui posted 1 year, 11 months ago

LordAardvark

Assuming that you didn't make the flexes that way, and you use stereo flexes, the reason why your left/right flexes are misaligned (EG left eyelid lower moves right eyelid upper) is because you have them declared in the wrong order. For best results, you really should declare them in this way. Taken as a picture because the comments' mark-up decided to use the underscores as italicization markers. ![enter image description here](https://files.catbox.moe/9xz3so.png "enter image title here") Namely, declare your flexcontrollers as "right" and then "left", and your binders as "left" and then "right". Any deviation in this pattern, and I cannot guarantee you they will work correctly in SFM - and I **can** guarantee you, from personal experience, that flipping the order of both will result in exactly what MissSonicBoom described with the left/right flexes.

LordAardvark posted 1 year, 11 months ago

foxSFM

I'll back up my VMTs. Thanks.

foxSFM posted 1 year, 11 months ago

MaestroShiranui

@LordAardvark: Ok thank you buddy, well its the first time than this happend with one of my models, in this time i made that flexes with bones, maybe this is, cuz is the past, i never have this kind of issues, mmm... i will write u in your site man later for tips ok? @foxSFM: ok mate :)

MaestroShiranui posted 1 year, 11 months ago


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