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Sara Ryder (Mass Effect: Andromeda)

Warning: BETA content

This file is marked as "BETA" which means that the contents might be unfinished, outdated or incompatible with the most recent version of Source Filmmaker.


Sara Ryder is the daughter of Alec Ryder and the older sibling of the Ryder twins. She signed up with the Andromeda Initiative together with her father and twin brother, obtaining a part in the Pathfinder team chosen to find humanity a home in the distant Andromeda galaxy 600 years into the future. Sara's Initiative designation number is A-03-Malapa. - http://masseffect.wikia.com/wiki/Sara_Ryder

Not such a hasty port but faster than most. Due to the way the faces work in game she has about 10000 more bones than she should.

  • Eyeposing

  • Rigged with valve2spine or 3spine

  • Bodygroups for armor and casual clothing

  • finger posing

  • Shitty face bones

  • future flexes

  • future nude version



I think it would not be as big of an issue with the Sara Ryder Default if the CAC wasn't so shitty. Character mods is really the only thing you can do if you actually bought MEA

ComradeXSnarky posted 2 years, 6 months ago


This is the default Sara...

Stealth211 posted 2 years, 6 months ago


I think what's going on here, and I think what's causing the confusion, is that what the game presents as the default Sara, and what the raw Sara mesh looks like, aren't the same thing. From what Stealth describes, it sounds like ME:Andromeda characters use face bones for changing the face in the character creator, rather than using morphs. Fallout 4 did the same, using bones, instead of Skyrim which used morphs. And I also think that the Default Sara, as in the Sara you get if you just click through the creator without playing with any sliders or presets, is actually **in itself** a preset. EG< even if you don't explicitly apply any changes to her face, the game **itself** does. And that is why this Sara doesn't look the same as the default Sara - because the default Sara has changes applied to her face-shape bones, whereas this Sara, extracted directly from the game, does not. I **think** that's the case here. If anyone happens to know more about how ME:Andromeda handles character face creation, please feel free to point out if and where I am wrong.

LordAardvark posted 2 years, 6 months ago


http://padme4000.deviantart.com/art/MEA-Sara-Default-XPS-696346354 @LordAardvark, The original model porter suggests the same as you.

romero1718 posted 2 years, 6 months ago


In cases like this, I believe the "ninja ripper" can work. But can not extract the bones, is able to copy the morph and turn them into a static object. In fact, I'm not even sure if it works in the current games, but honestly it's a very annoying process as it splits the vextex into several pieces.

LordHentai posted 2 years, 6 months ago


Does the model comes with autist hat? xD

Kliker69 posted 2 years, 6 months ago


I was saying that Bioware really hurt Sara Ryder as an attractive character with the shitty defaults not like FemShep was so many years ago. Default Ryder was drastically changed from the demo upon the initial release. Its a rabbit hole issue that delves into feminist and SJWs and blah blah blah.... It's taken the efforts from the MEA modding community to go behind Bioware and fix their mistakes. The results from the modders are well.... ![enter image description here](http://i.imgur.com/I7a1ZXv.jpg "enter image title here") You wouldn't put a down-syndrome hat on a head like that (well...not likely). That being said, this is a top quality model. Ideal for head hacking if people really have a problem with default Ryder. So great work, Stealth!

ComradeXSnarky posted 2 years, 6 months ago


I want Selena Gomez Ryder dammit, not Macaulay Culkin lookin deformation

ShawaZawa posted 2 years, 6 months ago

ETA on the nude version? I would suggest using Cora's body model if Sara doesn't have one.

TrumpetPro posted 1 year, 5 months ago

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