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SFMLab will stay in read-only mode until the end of February, when the migrations are set to conclude.

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Mcree Blackwatch


I noticed that there is not as many overwatch models as of late save for Doomfist. So to change that here's the past Mcree. Let me know if there's a problem, enjoy. Okay the textures will be in materials\models\Maxxor\texture. Usually if you grab the model and material files and drag them to your usermod. It would auto place all of the files in the right stop.



Missing texture...

DarknessRingo posted 2 years, 6 months ago


Textures are in material in a folder called textures.

maxxor posted 2 years, 6 months ago


It's high noon mah dudes

GodKingVivec posted 2 years, 6 months ago


still no textures :v

FluffyCloud posted 2 years, 6 months ago


Should be there, I just rechecked.

maxxor posted 2 years, 6 months ago


Man, plz make sure your model can be used and then uploaded to the **SFMLAB**.. Fix materials: 1.Go to "SourceFilmmaker\game\xxxxx\materials\Maxxor" 2.Rename texture - textures **3.Running SFM.....** 4.Then you will find that the eye can not turn ..... :( :( :( :( :( :( :( :( :( ----------------------------------------------------------- My mother tongue is not English , The above sentence may have a syntax error. :) Please understand me

Loudomian posted 2 years, 6 months ago


there isnt phong, so pretty much the character looks weird in lighting

FluffyCloud posted 2 years, 6 months ago


Any recommendation on what rig this works with? Went through all mine and nothing worked.

Nelleri posted 1 year, 10 months ago

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