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Beach House Island - Scenery Map (ported)

Warning: BETA content

This file is marked as "BETA" which means that the contents might be unfinished, outdated or incompatible with the most recent version of Source Filmmaker.


Description

COMMENT BELOW FOR TROUBLESHOOTING ISSUES!!! PLEASE READ "Read Me.txt" FIRST!!!

A basic beachhouse scenery map for SFM purposes.

  • Environmental Lighting [HDR] Added
  • Interior & Hottub Lighting Added
  • Water Displacement Reflections & Bathroom Mirror Reflections Bugs Expected

I ported this map from an Garry's Mod map. (gm_coolhouse)

I removed all the useless entities, fixed textures & errors, and enabled HDR during the final compression. There's static props, environmental lighting, interior beach-house lights, as well as lights in the hot-ttub.

I wanted to make a no-light version, but I honestly spent hours trying to figure it out and gave up in the end.

Invisible Entities: If you're wondering why some rocks, or the tree-logs, doors, mirror, et cetera are missing, just enable "Other Entities" in SFM, by right-clicking your view port and selecting them.

Note: Far as I know, it doesn't require anything as all the maps extra assets are included inside of the BSP, unless I misunderstood how compiling works, the original author said you may need Counter-Strike Source.



Comments

stuntman

its not working properly, when i go to "draw game entities - other entities", i got error messages everywhere

stuntman posted 1 year, 9 months ago

There was a version of this map on Garry's Mod, but when I ported it I got the same thing, Stuntman. I think it needs CSGO assets, but I could be wrong.

JustTechnically posted 1 year, 9 months ago

Hi_im_a_Weeaboo

dat random honoka Xd

Hi_im_a_Weeaboo posted 1 year, 9 months ago

SnippsTheSlammer

Yeah, I didnt port the Counter-Strike Source assets into the map's BSP. Except one entity, which was the "light_security" prop-static from CSS map. If I did that, then the .BSP would be much larger. I recommend having CSS & HL2 installed and linked to SFM's directory, for use of all the Source games' assets.

SnippsTheSlammer posted 1 year, 9 months ago

SnippsTheSlammer

@stuntman I added a "read me.txt" in the .ZIP archive. The only errors you should be getting from the "Other Entities" is the custom props made by someone, which I added a seperate folder called "External Files" (materials & models) that you may need to port into your SFM "usermod" folder.

SnippsTheSlammer posted 1 year, 9 months ago

MaestroShiranui

I give my apologyse to you buddy, yesterday im checked your map again, and in this time, load very easily and with nothing of time, however i can checked 3 ERRORs in his material, i will copy and paste the materials again, maybe it was, one error happend in the balcony up to the first entrance, and the other 2 errors happend near to the sea, maybe 2 chairs there or idk if exist beach's chairs there, anyway good job my friend thank u alot :D

MaestroShiranui posted 1 year, 9 months ago

LordAardvark

To make a no-lights version of the map, delete all light entities in the map. Then, in the far corner of the map, add a single light pointing at nothing in particular, and give it color / brightness values of 1 1 1 1. Source requires one light to be compiled, otherwise it will be fullbright. The details of that light, however, are unimportant.

LordAardvark posted 1 year, 9 months ago

deadbolt107

Glad to have a better Beach map than the one I had found from Garrysmod.org that actually managed to work. Really like the beach house, I'll have fun scenebuilding it at some point for my scenes! :D I would be fully behind anyone interested in creating a sunset or night version of this. I happen to like pre-lit maps in SFM when it can be used an effective fill light with the scene and this one was handled well after I had used it for one.

deadbolt107 posted 1 year, 9 months ago

SnippsTheSlammer

@Deadbolt107 I already have been working on a night version, as well as a no-lights version, but my primary concern is expansion of the map itself, adding additions to the beach/island, as well as fixing the water displacement issues. Not sure when I will get around to finishing it though.

SnippsTheSlammer posted 1 year, 9 months ago

PatrickGainher

@SnippsTheSlammer I have recompiled a version of the map with a less ugly looking pool, and I would like to give you to update your submission. Believe me, it looks much better and clean. Currently I cannot take any screenshots, but please try it yourself: https://www.dropbox.com/s/cej778cnr0kdu79/gm_coolhouse_better.zip?dl=0

PatrickGainher posted 1 year, 8 months ago


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