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Kizuna AI

18+ Warning

This file contains adult content! By downloading this file you agree that you are at least 18 years of age and wish to see such material.


Description

NSFW version of the well known "japanese virtual youtuber" Kizuna AI. God, it took almost 5 different models and more than half a year of attempts, but it's finally ported~~~~

It had some issues and i managed to fix all of them... I failed, of course, but i hope is not that noticeable :D

Features:

  • Several flexes to animate her face, vagina and anus.
  • Bodygroups to remove/show her clothes
  • To avoid clipping issues with her breasts, there is a special flex called "flat chest (fix clipping shirt)" that shrinks them. NOTE: This flex is to be used if you want to remove the clipping with her shirt bodygroup active. This flex deforms the breasts, so don't use it if she's not wearing her shirt. It looks ugly.
  • Finger bones
  • Toe bones (and each finger by separate in the unkown group). They only work with her "nude legs" bodygroup, not with her "boots" bodygroup active.
  • Eye bones (EyeLeft and EyeRight)
  • Supports Ambient Occlusion
  • Clothes, hair and face allow $phongboost and $phongexponent attributes to make them look "wet".
  • Breasts, hair and ribbon jigglebones
  • There are 2 bones called "LeftBreastUpper2" and "RightBreastUpper2" that allows you to manipulate her breasts without needing to remove the jigglebones
  • Includes a rig called "rig kizuna", so you don't need to create one.

Caution:

  • Even with the "flat chest (fix clipping shirt)" flex active, it's possible to still have some clipping issues, specially with sudden movements. Not a big deal, but keep it in mind.

Hope you like it! ^^/


Comments

LoliLas

LOOOOOOOOOOOOL

LoliLas posted 1 year, 5 months ago

Commander Shepard

I'm Commander Shepard, and this is my favorite model on SFMLab.

Commander Shepard posted 10 months ago

MsLewd

Im MsLewd and i see commander shepard on every post i click on.

MsLewd posted 7 months, 2 weeks ago

Despite what was said there are no jigglebones. And that causes some issues in when resizing her, all thing labeled as having jigglebones try to keep the same size as default. This is a problem and I hope it can be fixed, if this will be further updated at all.

CraftingVerse posted 6 months, 3 weeks ago

DevilsCry

mmmm there are jigglebones. I animated with this model and i can assure it has them (shameless self-promotion, here you have. As you can see, the ribbon, ahir and breasts are moving thanks to the jigglebones. I didn't animate them manually: https://rule34.xxx/index.php?page=post&s=view&id=2596561). In fact, if you're having issues when resizing her, it's BECAUSE the jigglebones o.o. To scale a model with jigglebones you have to "bake procedural bones", otherwise, once the model is resized and you press play, the jigglebones will go back to their original size. However, baking the procedural bones removes the jigglebones (they become "normal" bones who had to be posed/animated manually). This is why you can't resize a model with jigglebones if you want to keep that jiggle.

DevilsCry posted 6 months, 3 weeks ago

That's very strange because when I look for the jiggle bones, they aren't there. I'll be honest, not sure what is wrong. I'll take your word for it. I just wish it'd work properly for me.

CraftingVerse posted 6 months, 2 weeks ago

DevilsCry

Ah, wait, are you looking for the bones of those jigglebones in the list of bones available (under the unknown category and such)? If so, they're not there because jigglebones are hidden by default (so they can't be manipulated). As a test, load the model, apply the rig and then move the head. If you press play now you'll see the hair move "alone". Now stop, move her spine and press play again, the breast will move. Those are the jigglebones adapting to the movement of the body and trying to replicate a proper "jiggle". If you want to see the bones and manipulate them to animate them manually, then you have to right click the name of the model and select "Utilities"-> "bake procedural bones". After that the bones will appear and you'll be able to move them manually (keep in mind that after this, they won't move "alone" anymore)

DevilsCry posted 6 months, 2 weeks ago

itroyen

the FBI is currently investing this post

itroyen posted 6 months, 2 weeks ago


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