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[Vindictus] Neamhain

Warning: BETA content

This file is marked as "BETA" which means that the contents might be unfinished, outdated or incompatible with the most recent version of Source Filmmaker.


Description

Being stated as incomplete, there is still work to do on this model.

-Not all jiggle bones are working on this model
-she does'nt have a complete set of face flexes, but this doesnt mean they need to be.
-if some textures arent working correctly, im trying to fix that or at least figure out why that is, but your guess is as good as mine. If anyone knows a thing about that, feel free to tell me. also I know what missing textures are, and i am looking into getting the textures (need to decrypt at least 50% but probably more of the game files, so it may take a bit >_>)
-her animations are seperate and tilt her by 90 degrees of her Y axis. I am not sure why, it looked fine when used in blender. they could be used in compile with the model, but i first need to find out how to do that and not screw it up.
-there are no bodygroups, but several models like one of the start menus from the game(with the spear attached to the model, not seperate and not bodygrouped), her hair and helmet seperately, Neamhain with helmet on, Neamhain with her hair
-her arms bend weird when rotating her forearms and im not sure why that is, nor do i know how to fix that. if you wanna turn her forearms around, either create an IK rig or turn the forearm twists in the unknown area as well
-she doesnt have AO at the moment, but a bit of work on her textures should fix that easily
-she doesnt have AO (yet), but that doesnt mean she is a see-through

and there is no rig yet, i may even never do one cuz i never really used rigs in sfm tho this model is probably best used with a rig. im not doing animations, I do just posing if i ever do anything aside mapping and getting shit to work.

also her wings can be a bit iffy when getting to greater distances, she is twice the size of a human so keep that in mind when thinking about distances.

things that i want to get done sometime or another is:

-getting everything to her bodygrouped
-getting her animations compiled as sequences and not seperate animations
-fixind her textures to look right and support AO



Comments

MajinSM

Okay im gonna try that as soon as i can. That still wouldnr fix the AO tho :/ And no, adding "$ambientocclusion 1" will not fix it, already tried it

MajinSM posted 1 year, 9 months ago

PanzerDameSFM

Unfortunately, I still don't know how "$ambientocclusion 1". But my guess is that it required an AO texture, and the game files don't have one.

PanzerDameSFM posted 1 year, 9 months ago

MajinSM

From what i have heard AO can be enabled with the qc file, here is nothing else than trying that out. But it also confuses me that the model by default doesnt have AO, but in the game it is there with some nvidia graphic cards. But nexon isnt famous for being smart...

MajinSM posted 1 year, 9 months ago

PanzerDameSFM

Besides the AO, is there any other issues that you still have?

PanzerDameSFM posted 1 year, 9 months ago

MajinSM

Just Getting everything to her bodygrouped and her shoes. they are supposed to be some glass, but most of the time it just plainly looks like metal. also Neamhain needs a lot of phong and shinyness on herself because of her clothes and wings. but thats probably down to the AO.

MajinSM posted 1 year, 9 months ago

MajinSM

The thing about her shoes is, they are pretty much see-through as if it was a glass window and nothing behind it. IN THE GAME they looked a bit like metal, but its not like you get to oberserve her shoes that much because she is constantly moving and lots of effects gping off and attacks from players... i really cant tell if they look right like that or not.

MajinSM posted 1 year, 9 months ago

Commander Shepard

I'm Commander Shepard, and this is my favorite model on SFMLab.

Commander Shepard posted 10 months, 4 weeks ago


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