Support SFMLab on Patreon

Millenial

18+ Warning

This file contains adult content! By downloading this file you agree that you are at least 18 years of age and wish to see such material.


Description

This is my first attempt at Daz to SFM. Lots of weird issues but for the most part I got it. Most of the DAZ content has way to many verts for sfm. It crashes with some of the model parts I tested. I'll keep learning more about this and probably try a male model and something that is more flexible and headless for head hacking (similar to the anime morphable body by lootz).

Textures are also really basic and I gave up on eye posing. You can rotate the eyes with the bones.

If anyone can point me to good tutorial for skins and textures, I'll make the morphable body have color modifiers to match head tones more accurately.

How to use:
Load the 3 models
-base
-Hair
-Clothes
Drag the base model on to the other models to lock transforms
Select the locked models and Zero them out
Attach rig to base model

KNOWN ISSUES:

Rigging:
-Eye Posing
-View Target
-Clipping on clothes when layered


Comments

AngryPocketPyro

@30914 I am a Millennial. It's still the worst generation dumbass.

AngryPocketPyro posted 1 year ago

Olliethesun33

not gonna lie, I really like this model. Yeah it could use some more attention in a few areas (hairline, eye posing, the teeth*maybe the biggest thing that caught my attention*) but overall i'd say its really impressive. Good job, especially if its your first model your bringing over. I especially like the hair! I am constantly adding overriding materials to the models I work with so to be able to pick the hair color and such was a very awesome little addition! i'd say if you made a base model with all white materials for clothing, and perhaps lightened the skin so you could edit the skin tone better I could comfortably say it could be one of the best models on here. Keep up the good work, I look forward to using more models from you if you feel so inclined in sharing with us!

Olliethesun33 posted 12 months ago

WHY do people separate the model's clothes and hair? Seriously, why tf is this such a common practice on here?? "Drag the base model on to the other models to lock transforms Select the locked models and Zero them out Attach rig to base model" ^ WHY ON EARTH WOULD I WANT TO DO ALL THAT?!?!?! All I wanna do is load a model and immediately begin posing. Is that too much to ask for?!

gtsluver posted 11 months, 4 weeks ago

@gtsluver If you ever build a model, you will find out. I highly suggest using the outfit loader because that is exactly what it is for (import the base model and select the clothes you want). For high quality models, you have to have a ton of verts for there to be minimal clipping. SFM compiler has a vert limit that can prevent you from compiling if the model has too many vert. I'm sure there is a way around this, but I have yet to find one. This was built off a Genesis8 model which has something like 60k verts just for the eyes (iris, cornea, pupil, etc). I have some really amazing hair models but all of them have way to many verts for sfm... it literally makes SFM crash just trying to load the model in model viewer. For example, I have a hair model where every single strand has been segmented so you can rig them individually for maximum effect. The model is something like 400 MB.

lordofbeond posted 11 months, 3 weeks ago

Yes hello, I really dig the model. Just found a little bug I think, the skirt is like one-way transparent. On the outside it is the skirt but from the inside it's transparent. Other than that it's a real good model

smut_face posted 10 months, 4 weeks ago

how do I get this into gmod someone pls help

saltini1 posted 9 months, 4 weeks ago

Commander Shepard

I'm Commander Shepard, and this is my favorite model on SFMLab.

Commander Shepard posted 2 months ago


Leave a reply

You need to be logged in to leave a comment.

Support SFMLab on Patreon