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Dark Elves

18+ Warning

This file contains adult content! By downloading this file you agree that you are at least 18 years of age and wish to see such material.


Description

NOTICE: Due to the nature of this particular release, any updates will be released as separate downloads, and will be appended to this description. Updates can include fixes or additions to hairs, outfits, skingroups, or new elves.

FEATURES:

  • On the Bodymorph body I am attempting to use as a self-made standard. Any post-Frozen Bodymorph bodies and their outfits will be almost fully compatible with these models
  • Six unique elf models
  • Two "skin families": dark and light
  • Eight eye colors: four intended for the dark family, four intended for the light family
  • Skin variants for culled hands, feet, and both (for the purposes of fitting outfits on; skins are an alternative to bodygroups that have the benefit of not having seams at the cost of being uglier to work with). Every iteration of 8 skins is a feet/hand/both variant (EG skin 9 is the same as skin 1, but without feet; skin 17 is the same without hands; skin 25 is the same without either)
  • Six provided outfits, with two variants for the Mage outfit; every outfit has full bodymorph support
  • Seven provided hair styles, with six color variants for each; every (applicable) hair has full bodymorph support
  • A consistent three-spawn-snap method: spawn an elf, spawn an outfit, spawn a hair, and snap them together. Outfits have variant models with different states of undress. Done this way to allow for bodymorphs (disallows bodygroups) and to allow easy snapping (the alternative is each part is its own model; in testing, this mean spawning and snapping 9 models for the Blades outfit)
  • Full face-, finger-, and eye-posing for each elf
  • KNOWN ISSUES:
  • Beyond the issues inherent with the Caliente body used, the hairs are rigged a bit queer. This is a known issue, and one I hope to resolve in a later update. I didn't want to delay this release any longer for something ultimately so trivial.

FUTURE PLANS:

  • Fix existing hairs
  • New hair styles
  • New outfits
  • More hair colors?
  • More eye colors?
  • More skin variants?

HOW TO USE MODELS (provided with the download):

  • Search for "bodymorph" to find the elves, hairs, and outfits.
  • Spawn the elf, outfit, and hair you wish to use.
  • In the Animation Set Editor, drag the elf onto the outfit, and then onto the hair, to automatically assign locks.
  • In the Motion Editor mode, select the outfit and apply the "Zero" preset. Apply "Zero" to the hair. This will fit them to the elf.
  • Apply Bodymorph flexes to the elf as desired.
  • Select all of the Bodymorph flexes on the elf. In the Motion Editor mode, right-click in the green/orange region and select "Copy Samples."
  • Select the outfit, right-click in the green/orange region, and select "Paste Samples." Repeat for hair. This will apply the (copied) flexes to the outfit and hair.
  • Apply IK rig to the elf.
  • Pose as desired.


Comments

Lorisor

tera_darkelf_face11 and just now I tried the other models and they all take the rig, it's JUST tera_darkelf_face11 that doesn't take the rig.

Lorisor posted 2 years, 1 month ago

LordAardvark

Yeah, if I recall correctly, I somehow fucked up face11's skeleton. I remember running into that problem 16 or so months ago, now that I think on it. To answer the question of what body the Elves are built on: **Dark Elves v1** (this one) was built on the same version of CBBE as the very first *Curvy Elizabeth (v1)*. **Dark Elves v2** (never publicly released, only pre-released on my now-defunct blog) was built on the same version of CBBE as *Curvy Elizabeth v5* (the last CBBE version I operated). The **new Dark Elves**, of which only Nualia 2016 is built, similarly has two versions: The public Nualia (**Nualia 2016**) is built on *DazV1*, the same version as Nyotengu. The still-in-development Nualia, **Nualia v2**, is built on *DazV2* currently, the same version as the new Curvy girls / Curvy Elizabeth v6. However, Nualia v2 is going to be upgraded to the still-in-construction *DazV3* skeleton, and will probably be the flagship model for DazV3 (either her or Hiveship-era Samus), at which point Nualia will be referred to and released as **Nualia 2017**. I hope that thoroughly answered the question!

LordAardvark posted 2 years, 1 month ago

Is there any easier way to fit the items on character than moving the items randomly into left/right/up/down until I get the perfect position? It takes ages.

navelomancer posted 1 year, 10 months ago

Say i want to use this pack with anthro? is it compatible? If not ill still fun with these regardless.

DeadLoyalty posted 1 year, 2 months ago

Commander Shepard

I'm Commander Shepard, and this is my favorite model on SFMLab.

Commander Shepard posted 4 months ago


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