Sigma from MARVEL VS. CAPCOM: INFINITE. Include
In materials\models\MVC\Character\Sigma\Sigma include 2 textures folders for first skin. If you want use other texture, then copy texture files and paste them in materials\models\MVC\Character\Sigma\Sigma.
1) game First Skin - Texture using for a game, SFM work normally (Originally used).
2) HD First Skin - Texture using for a game gallery, more graphic, but SFM starts to slow down.
Credits
Capcom - Models, textures and animations
8Yaron8 (Me) - port them to Source Filmmaker
Tags: Capcom, Marvel, Super nintendo, 16-bit, 16 bit, retro, old school, megaman, megaman x, megamanx, Rockman X, RockmanX, robot, cyborg, boss, enemy, antagonist.
Wow this amazing, I didn't expect Sigma to be ported to SFM, I guess that saves me the trouble of finishing the port I started of Sigma. Good job. I hope you will port X and Zero models.
Yes, of course, I like these characters. I'm also porting them.
Wow, this is cool. Can you do Hulk and his dlc
By the way, I like his Mafia suit, especially when he is in a white suit like Michael Jackson from Smooth Criminals. If you meant the Gladiator's suit, then I also port it, when I find the time.
Next ZERO megaman x :) GW
Excuse me is it possible for you to create an IK rig for this model? It would be of great help.
I'm Commander Shepard, and this is my favorite model on SFMLab.
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