SFMLab will soon be migrated to a new codebase. In preparation for this, we have temporarily disabled some site functionality, namely the features listed below. This is necessary to ensure the move will not lead to accidental data-loss. You should still be able to download existing files available on the site.(although the EU server will suffer from reduced availability)
SFMLab will stay in read-only mode until the end of February, when the migrations are set to conclude.
Recommended daily amount of Agressive Sustained Counterfire.
Heavyweaponsrobot, or "Deadbolt" in the game files, from Titanfall 2.
The predator cannon is a seperate model, and is fully rigged. I should also mention that, for some reason, the model is really dark with lighting disabled. It should still work fine, though, with lighting enabled. The body textures are also semi low res. Not enough to cause a problem, but enough to tell if you put a strong light on him and get real close.
Issues: The self illuminated eye lights are white by default, your just going to have to put a light on each and every individual one, or edit the vtfs, yeet. Also, his eye is not the big glowy thing on his "chest", it's actually the tiny little thing on his head that looks like a screaming face.
RIG INCLUDED (elbows bend weird, but works fine for lower body)
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