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Short, stacked, and green. TONS AND TONS of customization. The model includes multiple alternate textures for skin, hair, and eyes, and has more than 12 different bodygrouped hair styles and piercings. Even alternate ears and flexes to change facial shape. This thing is crazy.
However, due to the amount of alternate textures available for the model (hair, skin, eyes, etc.) they can’t all fit in the skin selection dropdown menu. Instead, they have to be loaded manually via a material override with a string variable $basetexture, pointing to the alternate texture files in the model directory. (If you don’t know how to do this, there's a tutorial here: http://meklab.tumblr.com/post/175321940017/)
Model originally made by liard, ported to SFM by uwotinfokm8.
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