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SFMLab will stay in read-only mode until the end of February, when the migrations are set to conclude.

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Ghost Recon: Wildlands - Nomad "Sparky" Female Player Character (Custom)

1.09 - Feb. 11, 2020, 12:07 a.m.
- Reworked FACs (still got some placeholders for a lot of expressions) - Added new bodygroups and skingroups - Reworked materials and textures

1.08 - Dec. 9, 2018, 12:57 p.m.
- Added a head- only version which doesn't have the shoulders or the torso visible on the mesh - Added an extra flex for the head - Moved everything to an additional sub-folder, so that they aren't all with the rest of my Wildlands models, for easier sorting in short.

1.07 - Dec. 3, 2018, 1:51 p.m.
- Changed head bones to ones made by Ubisoft originally, flexes made based on them - Updated some textures and materials

1.06 - Nov. 7, 2018, 7:20 p.m.
- Adjusted some materials - Made boonie hat and glasses into seperate props - Added tattoos for arms (don't worry, if you don't like them, just rename the current arm material file name to something else and delete the "_normal" part from the cloned material or just adjust the diffuse map name on the currently active material to revert back to how it was) - Changed kneepad-less Apex pants' textures to proper ones - Incorporated mask map onto diffuse maps to give textures a dirty look, I'll see if I can find and add later the dirt textures which appear on Nomad's feet in Wildands - Changed dark multicam camo on the boonie hat to how it looks in Wildlands

1.05 - Oct. 28, 2018, 7:47 p.m.
- Added aviators - Adjusted hair

1.04.1 - Oct. 11, 2018, 4:37 p.m.
- Few flexes had incorrect names and some didn't even work at all. That is now fixed - Adjusted iris texture color, should look more closer to how it's in Wildlands Make sure you download the texture pack from the download link!!

1.04 - Oct. 11, 2018, 11:22 a.m.
- Added bones to adjust the breast area to stop clipping when moving collar and upperarm bones - Fixed cheekbone flex from not working - Adjusted sniper gloves' visible finger tips - Deleted bone ends - Renamed finger bone names - Adjusted weights

1.03 - Oct. 10, 2018, 11:33 p.m.
Major model overhaul! Note that the previous version will break upon downloading this update. - Combined my custom skeleton with parts of the skeleton done by Ubisoft - Vest, backpack and the main model are three seperate entities, make sure you attach and lock them all before using the model - Adjusted some texture maps - Adjusted some UVs - Adjusted the position of eyes and mouth - Added Sniper Gloves - Added new bodygrups - Added skingroups - Added kneepadless Apex pants - Holster's scale can be adjusted - Backpack's straps can be moved with helpers - Ankles have helper bones to smooth out rotations

1.02 - Aug. 6, 2018, 5:52 p.m.
* Adjusted UVs * Fixed a misspellation in of the flexes' names * Adjusted the "Funneler" flex Important: You have to download the textures from a seperate link since they're eating a lot of space. I can imagine them taking even more once I get the high definition versions in the future.

1.01 - Aug. 5, 2018, 7:26 p.m.
- Added detail maps for different meshes - Adjusted shemagh UVs - Upscaled maps (resolution quality still looks the same as the original, can't do anything about that until I get the actual high resolution textures) - Adjusted phong settings here and there

1.0 - July 21, 2018, 11:35 a.m.

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