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Nude Crash

18+ Warning

This file contains adult content! By downloading this file you agree that you are at least 18 years of age and wish to see such material.

Furry Warning

This file is marked as furry/anthro content. By downloading this file you agree that you are ok with viewing such material.


Nude model of Crash Bandicoot

bodygroups of tongue ang penis

P.S. model not mine



People who are bashing furry/anthro models are a bunch of dickless pantywaists.

the_randomizer posted 1 year, 1 month ago

Honestly, if you want to keep your Furry filter unchecked just so you wanna give it a chance, then don't sound like a troll when something you don't like actually pops up in front of your eyes. It's that simple, really. Those who like furry but don't like human models all that much don't make it their duty in life to show it in every chance they get. This is childish.

monamy posted 1 year, 1 month ago

Dont hate me for my theories bro.

Deleted posted 1 year, 1 month ago


@monaymy, yeah, that's the point. The same people that cried and cried and cried because "meh, we have to see furry stuff on the front page from time to time" is the same people that enable the filter anyway just to enter on new furry uploads and be able to post "this sucks. kill yourself"... so yeah, there is no point to have the filter. If we're following that path, i want a filter to hide overwatch stuff. And a filter/blacklist/whatever to not see messages from certain users too.

DevilsCry posted 1 year, 1 month ago

@Artuurs 1. I'm not hating you, I just called you childish. 2. Don't call me bro; and 3. What theories are you talking about?

monamy posted 1 year, 1 month ago


cracc bandicunt.mpeg

metaldedede posted 1 year, 1 month ago


I tried this model out, and let's just say I learned how to properly port from Blender to SFM while trying to fix it. No offence to OP, but trying to get a working rig with original bone names was a nightmare. If OP has nothing against it, and anyone is interested, I could upload my "reworked" model, with some jigglebones (basic) and a rig from autorigger, also I changed the scale. I am currently trying to add flexes, but apparently Blender and SFM have a different definition of UV mapping, so it's semi-broken at the moment...

dong_jovi posted 1 year, 1 month ago

@dong_jovi if you want

wickac posted 1 year, 1 month ago



youngreezy9000 posted 1 year, 1 month ago


I uploaded to mega, and added source files, in case someone wants to add flexes, viewtarget or other things (Blender file and decompiled SFM files). Basic rig included!uHoDESIb!EkXbgmxwdVdIt7q3lpUb1WOpbzKk9Ite45k9JR-3Ykc

dong_jovi posted 1 year, 1 month ago

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