Support SFMLab on Patreon

Claire Redfeild Nude! RE2 Remake

18+ Warning

This file contains adult content! By downloading this file you agree that you are at least 18 years of age and wish to see such material.


Ok here she is....


I can also see why people left the face alone. She had so many bones for it that it's unreal! I got rid of them all and added a few manual flexes for the face. She has:
Jaw Drop
Eyes Closed
Eyebrows Up, Down, Angry and Innocent

Jiggle tits ass and hair

Body has full flexes apart from Bigger tits and ass. No need for it with Claire.

She has her Original outfit apart from the "made in heaven" jacket couldn't find it.

Remake outfit
]ill's boob tube
Catsuit open and unzipped
A few tanktops that are full and lifted (exposed)
Sports Bra


Eye Posing (flexes)

Her face flexes may not be the best because I had to do them manually by moving vertices.

Took a lllooonnngggg time to make her so go easy on me in the comments.

P.S. That's her new main gun! Shoots glue ;)



I'll have a look at it shortly. The model where it came from was so fucked up to begin with.

TheDirtDen posted 6 months, 1 week ago


This is what you call uploading NSFW content the right way, without trying to look like an extorting degenerate. The existence of this port of the model, remade and all, doesn't have a $7 paywall behind it proves that yes, it is possible to upload something and give an actual incentive to support the creator. Now, onto constructive criticism. First of all, the eyes could be improved. Relying on Flexes for eye-posing is fine if you could pose a viewTarget bone that most models have. Unfortunately, we can't even see where's she's looking due to having no eye textures. As for the rest of the Flexes, it would be nice if she had a cheek_raise flex to add a little more expression, and the jaw_drop is good but makes the vertices on her neck (awkwardly stitched together, I might add) pull towards the jaw instead going down like it should. The other flexes for the naughty bits add alot of variety to what the model can do (and what can be done to the model), and are reliable enough that it doesn't require adjusting; you nailed it perfectly. As for the rest of the model, it's made from the commonly used Daz Body (and does a decent job too) so the quality is understandably high. All in all, this is exactly what should have been released from the start, and is definitely worth supporting. Thank you DirtDen for proving that multiple versions of the same model can lead to a clearer perspective of what is the shit and what is just shit.

BlueRose96 posted 6 months, 1 week ago


Thank you @BlueRose96. As I said before, the actual model of her and where it came from is so fucking bad! I don't know how to do the view target yet unfortunately. I did what I could with what I could find basically. When making the face flexes, no matter what I did the neck would move a bit with every flex in her entire body. I have no idea why it does this. I'll fix the eye textures for now though.

TheDirtDen posted 6 months, 1 week ago


The reason why the neck moves is because you have set a flex to a distant keyframe which moves the neck vertices when you slide the keyframes forward

_MaZ_ posted 6 months, 1 week ago


Aaaaahhh right thank you!!

TheDirtDen posted 6 months, 1 week ago


look at everybody being helpfull and shiiiit

Tastytextures posted 6 months, 1 week ago


@Tastytextures that's what happens when you provide a model with the intent to fix any existing issues and not put a paywall in front of it.

TheWEIRDO posted 6 months, 1 week ago

muh hero

TheOtherOlive posted 6 months, 1 week ago


Indeed an excellent, although it needs fixes here and there, it is a beautiful nonetheless. lets hope you know who learns form this upload.

Strega posted 6 months, 1 week ago


excellent model* XD

Strega posted 6 months, 1 week ago

Leave a reply

You need to be logged in to leave a comment.

Support SFMLab on Patreon