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Claire Redfeild Nude! RE2 Remake

18+ Warning

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Ok here she is....


I can also see why people left the face alone. She had so many bones for it that it's unreal! I got rid of them all and added a few manual flexes for the face. She has:
Jaw Drop
Eyes Closed
Eyebrows Up, Down, Angry and Innocent

Jiggle tits ass and hair

Body has full flexes apart from Bigger tits and ass. No need for it with Claire.

She has her Original outfit apart from the "made in heaven" jacket couldn't find it.

Remake outfit
]ill's boob tube
Catsuit open and unzipped
A few tanktops that are full and lifted (exposed)
Sports Bra


Eye Posing (flexes)

Her face flexes may not be the best because I had to do them manually by moving vertices.

Took a lllooonnngggg time to make her so go easy on me in the comments.

P.S. That's her new main gun! Shoots glue ;)


Looking forward, Ada wong

y824937829 posted 6 months, 1 week ago


Can you do the alternative (Classic ps1) outfit?

dab69xd posted 6 months, 1 week ago


Good model, and good job! As far as viewtarget is concerned: it's not too difficult, but the way it works might conflict with some models. AFAIK you essentially tell the iris texture where default position is, default size for it, and it is then moved to match viewtarget, so it's textures and not bones that are moved/rotated. There are good tutorials for it, but it can have some issues, so it can be trial and error, depending on how actual eyeballs are modelled. TLDR: not difficult, but depends on how model works...

dong_jovi posted 6 months, 1 week ago


What are you fucking gay? Do you like girls?

Hogan posted 6 months, 1 week ago


You know I come here for the Models but I stay for the comments

ComradeXSnarky posted 6 months, 1 week ago


Wait, hold on a quick sec. Did you use Redmenace's model for this?

Tastytextures posted 6 months, 1 week ago

Guys i have a problem.. how to combine the hair with the head?

zeromus91 posted 6 months, 1 week ago

@zeromus91: its two seperate models? In this case, load claire + her hairs, select claire roottransform and drag it on hair root transform (after that, do the same with pelvis, spine1, spine 2...for prevent any weird affect during the animation). finally "default" to the max.

waterforhemingway posted 6 months, 1 week ago

@waterforhemingway: or you could just use LordAardvark's outfit loader to attach the hair and avoid that whole mess entirely

Firestarter68 posted 6 months, 1 week ago

@firestarter68: ah! good point. I never tried the outfit loader because my beginning with that was messy... I just give the standard procedure. The loader work with (almost) all models?

waterforhemingway posted 6 months, 1 week ago

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