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Remember the old map recompiler I made around 3 years ago? Screw that, this is a way better version!
*Putting the map in the program's folder is not necessary for it to work.
If you know how to work with the command-line, you have some more options available:
Some examples of advanced commands:
--skybox sky_nightfall_01to replace the skybox texture with a nighttime one
--fog "enabled;0"to disable fog
mat_fastspecular 0in SFM's console to disable them.
Please let me know if you find any other problems with certain maps or with the program! It's my first time messing around with bsp file hacking, so I can imagine a lot can go wrong. :)
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