Our goal at Dark Dreams has always been to fill in the niche areas of SFMLab, support SFMLab and its growth, and further the SFM community. We're continuing that tradition with this scene build/map. A huge thank you to all who support Dark Dreams, SFMLab, and the creators and artists within.
This is the same exact Colhen Forge from Vindictus with a few modifications and some cleanup.
To use the scene build, load both parts. In the Animation Set Editor, drag theforge_011 onto theforge_021. Once they are locked together, highlight both in the Animation Set Editor, click on the Motion Editor on your timeline (or press tab or F3), and drag the zero slider in Procedural to the right. Then all you have to do is select theforge_011 and use your viewport to drag it to where you want on your chosen map. Using models instead of a map allows the user to load the model and use it with any map they desire instead of being stuck with editing or using default lighting and settings.
As this scene was not meant to be viewed from certain angles, there are objects that have no back or side (the anvil for example). This is easily fixed through loading other models to cover up the holes if you really need that one perfect angle but can see through an object.
SFMLab for it's amazing database of models, and the hard work put in to ensure quality and ease of use. You can support it at https://www.patreon.com/sfmlab/.
ThatSFMNoob for their hard work completely setting up the model. You can check out their Patreon at https://www.patreon.com/modelcorner/posts.
Our studio, Dark Dreams, for the idea and commissioning. You can check out our VR works and conversions at http://www.patreon.com/zalivstok.
Last but not least, Dark Dreams' Patreons and Collaborators for making it possible to continually give back to the SFM community. Without you, this couldn't happen.
You can check out Dark Dreams' other releases here: https://sfmlab.com/profile/111805/
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