Final but for real but for real - Dec. 2, 2019, 5:10 p.m.
-Fixed model path and missing shared materials in precompiled files
Final but for real - Oct. 16, 2019, 2:23 a.m.
Adjusted skin materials to work more universally under different lighting conditions
Less intense red tones and more consistent brightness
Final - March 8, 2019, 8:53 p.m.