Hello there people , i am a newbie here with everything sfm/blender related. Just doing the very minimum of basic stuff as i suffer from brain melting with the more advanced stuff. Mostly i look up things on the net for aid or how to's etc. Sometimes i succeed , most of the time i quit in frustration from not working.
Anyway i create some stuff on sfm from time to time with the many , many MANY models i find here and there.
Now i wanted to have a hitachi/wand thing to use but coulden't find any here yet there whas one on smutbase.
So i tried my hand on gettting it from blender to sfm to use.
I have NO idea how to convert things from blender to sfm and tried a couple of times. The whole process of building a model, materials ,textures, etc etc in blender is already huge so making everything perfect for export to sfm is enormous.
I tried it again and with a bit of luck i guess i sorta got it done. Luckaly it's very basic and only one mesh as i struggle with multiple ones.
The model itself for blender can be found here and the person who did it https://smutba.se/project/174/
So thanks for doing that.
This is what i did for the process:
-Get blend model and open in 2.79
-Fast UV unwrapped every material part and create a new image for them aswel as renaming the materials (and mesh)
-Created a very low basic cq file
-Wacked it with a crowbar
-Make vtf files of the baked textures
Things look way better in blender then sfm.
If anyone has tips on how to improve or get me in the right direction that would be gratefull.
Also if there are problems i'll try to help but again i am not that good at it so if i can't fix it i am terribly sorry.
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