SFMLab will soon be migrated to a new codebase. In preparation for this, we have temporarily disabled some site functionality, namely the features listed below. This is necessary to ensure the move will not lead to accidental data-loss. You should still be able to download existing files available on the site.(although the EU server will suffer from reduced availability)
SFMLab will stay in read-only mode until the end of February, when the migrations are set to conclude.
Round out your "Feral Accountant" Collection with this Time-Skip Model* Vaughn!
Whew! This model required quite a bit of fixing up, but it was worth the effort. While working on this model, I compared it to the Telltale Games version of Vaughn, and discovered that lazy old Gearbox basically just took Telltale's shirtless Vaughn model and made a few minor modifications. Didn't even bother to remove the bones for the shirt that Vaughn wears wrapped on his head while he's shirtless in TFTBL. Ha!
One thing Gearbox DIDN'T steal, however, were the hand textures... which had the nice Borderlands-syled black cell shading lines on them. If you look at Vaughn's hands in the Borderlands 2 DLC, you'll notice they don't have any of the Borderlands signature cells shading on them! WHAT?! So, I used the Telltale textures instead. I also cleaned up the armature, fixed some of the bizarre weight painting issues (his mouth didn't open when you manipulated the jaw bone, but the back of his neck deformed... just one example of totally whacked out weight painting going on here). And, just for good measure, I broke the model up into a bunch of body groups to allow you to decide just how bandity you want your Feral Accountant to look today.
This model features high-resolution textures, multiple body groups for plenty of variety, amd dynamic outlines. There are no face flexes (the dynamic outline does not play well with face flexes), but there are face bones to pose instead.
If you use this model, send me a link to the finished project, bro; I'd love to see it!
Do not repost/upload this model elsewhere... certainly do not claim it as your own work. Please ask before porting to a different format.
Gildor for creating the Unreal Engine Model Viewer: https://www.gildor.org/en/projects/umodel
Vaughn belongs to Gearbox Software.
*Look. I know that when you first meet him in "Commander Lilith and the Fight for Sanctuary," Vaughn talks about his adventures post-Tales in the past tense... but the way he looks in this DLC, it really looks like a halfway point between his Hyperion Accountant look, and his full-on Pandoran Bandit King guise at the end of Tales. So, there.
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