Our goal at Dark Dreams has always been to fill in the niche areas of SFMLab, support SFMLab and its growth, and further the SFM community. We're continuing that tradition with this scene build/map. A huge thank you to all who support Dark Dreams, SFMLab, and the creators and artists within.
This is the clock tower area from Deadly Premontion. It's mostly unedited.
To use the scene build, load all parts. In the Animation Set Editor, drag dpclock_011 onto dpclock_021, then drag dpclock_011 onto dpclock_031. Once they are locked together, highlight dpclock_021 and dpclock_031 in the animation Set Editor, click on the Motion Editor on your timeline (or press tab or F3), and drag the zero slider in Procedural to the right. Then all you have to do is select dpclock_011 and use your viewport to drag it to where you want on your chosen map. Using models instead of a map allows the user to load the model and use it with any map they desire instead of being stuck with editing or using default lighting and settings.
The gears are not capable of being animated, so the map comes as is. You may also want to use a skydome, place models or lighting outside the window if you're not using a pre-built map, as the clock face IS see through.
SFMLab for it's amazing database of models, and the hard work put in to ensure quality and ease of use. You can support it at https://www.patreon.com/sfmlab/.
ThatSFMNoob for their hard work completely setting up the model. You can check out their Patreon at https://www.patreon.com/modelcorner/posts.
Our studio, Dark Dreams, for the idea and commissioning. You can check out our VR works and conversions at http://www.patreon.com/zalivstok.
Last but not least, Dark Dreams' Patreons and Collaborators for making it possible to continually give back to the SFM community. Without you, this couldn't happen.
You can check out Dark Dreams' other releases here: https://sfmlab.com/profile/111805/
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