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Skin Wolves


Description

Skin Wolves from Total War Warhammer. Included is one model with body groups, several alternate skins, and a rig script. I'm not an expert or anything on this sort of stuff so if there's any issues with it I'm afraid I won't be of much help. To install just drop everything in the usermod folder.

Known Issues:
-Some of the body groups don't appear to do anything. Either there's a slight difference in the models, none at all but are a duplicate for some reason, or somewhere along the line the porting messed up.
--Sometimes there are very tiny details that are different but aren't visible normally. I don't know why this is a thing
but it just is.

-Bones such as the jaw disappear when the rig is attached.
--Right click an empty space in the animation set editor (default tab) and enable the "Show Hidden Controls" option. Credits to JawSFM for letting me know about this.

In addition to the regular versions, there are also options for variants without the skin draped over them. Makes them not really skin wolves but nice looking werewolves if you're looking for something more traditional. You can find these alternate versions as the last three skin options.

Original models made by Creative Assembly/Sega
Warhammer Fantasy made by Games Workshop



Comments

Yo so how do you do this cause I wanna try and port all the empire models or the bretonnia models cause ive been waiting forever to see them

deepfriedwalrus1 posted 2 months, 3 weeks ago

@deepfriedwalrus1 It's a little complicated. First you have to get the files out of the game using some special tool for it then you have to find a blender script floating around the place to import them. After that you just need to follow a guide on how to get blender things into the source engine and screw with the textures until they look right. I will warn you however that anything that isn't a named character or a regiment of renown will not have any colors assigned to them so a lot of the empire models will just be white where other colors are supposed to be. I do not think there is a way to make it automatically colorable so you'd have to do a lot of work editing the texture itself.

Arkelis posted 2 months, 3 weeks ago


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