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SFMLab will soon be migrated to a new codebase. In preparation for this, we have temporarily disabled some site functionality, namely the features listed below. This is necessary to ensure the move will not lead to accidental data-loss. You should still be able to download existing files available on the site.(although the EU server will suffer from reduced availability)

SFMLab will stay in read-only mode until the end of February, when the migrations are set to conclude.

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Yunpol's Pokemon (Gen 8)


Alternative Mirror: https://mega.nz/#F!zbZCWSwQ!pOQCmLhOEQH98k6dzR_EZA

Pokemon Core Series

This model pack contains Pokemon from Gen VIII (SWSH) that are ported from Sword and Shield. See below for the full list.

Patch Notes:
Patch Notes can be found in the Change Notes Section.

This pack contains the following:

  • Grookey (EP, FIP, FP)
  • Thwackey (EP, FIP, FP)
  • Rillaboom (EP, FIP, FP)
  • Scorbunny (FP)
  • Raboot (EP)
  • Cinderace (EP)
  • Sobble (EP)
  • Drizzile (EP & FIP)
  • Inteleon (FP)
  • Rookidee
  • Corvisquire
  • Corviknight
  • GMax Corviknight
  • Nickit (EP)
  • Thievul (EP)
  • Wooloo
  • Dubwool
  • Yamper
  • Boltund
  • Toxel (EP)
  • Toxtricity (EP & FIP)
  • GMax Toxtricity (FIP)
  • Sirfetch'd (EP & FIP)
  • Hattena
  • Hattrem
  • Hatterene
  • GMax Hatterene
  • Mr. Rime (EP & FIP)
  • Milcery
  • Alcremie
  • GMax Alcremie
  • Falinks
  • Morpeko
  • Dreepy
  • Drakloak
  • Dragapult
  • Zacian
  • Zamazenta


  • Ball Guy


  • Shiny forms as skingroups
  • Mouth and Separate Eye bodygroups to provide more unique facial expressions where applicable.
  • Togglable Lightwarps via skingroups.

Yunpol - Ported the models into SFM.
RandomTalkingBush - Ripping, Provided models and assistance.
Mister Prawn - Testing.
Brewster T. Koopa - Testing.
Hypercoatix - Provided cubemaps.

All characters are from ©Nintendo and Game Freak.



^ Deal with it

SaberAash posted 2 weeks, 5 days ago


Holding out for gmax zard <3

RicUltima posted 2 weeks, 4 days ago


@Yunpol I want to do animations with Toxtricity, but when I use auto rigger on him and move the pelvis the arms would move with it, can you do anything to fix that?

SaberAash posted 2 weeks, 2 days ago

@SaberAash Lock the pelvis to the arms

Sonario648 posted 2 weeks, 1 day ago


@Sonario648 That doesn't keep the arms in place when I move the pelvis.

SaberAash posted 2 weeks ago

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