More pics/workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=385710711
Huge update, read the changelog if you're interested.
Scales are smaller, and skeletons are totally different. If you were working on something, this version will definitely break it.
You can get temporary model overrides for the old skeleton and scale, to continue working on whatever you were doing until you're ready to switch. Additionally, you can get separate model overrides that scales everything back to TF2 like it was before, but with the new skeletons. This second pack is mainly for convenience when working on TF2 or similarly scaled maps, also jigglebones can't scale with the SFM scale controls so this may be necessary for animators.
All the new features have been applied to both sets of overrides, so pick and choose whatever you need, it's all there. Make sure to replace the materials for the eyeballs if you get an override, the new values in the VMT files are needed to work with the different scales.
All supplementary files are now in a single extra download, control groups, IK rigs, particles, etc. You can find that below, but what you need for this specific submission is also in the main download.
This is a cleaned up and enhanced version of Link from Hyrule Warriors.
Has had a ton of work done from the base import to be as user friendly with SFM users as possible.
There is a huge list of features to utilize with this model, to meet all your potential needs.
All 3 of Link's alternate outfits are included in this download. Hero Tunic, Trainee Outfit, and the Postman Outfit.
DLC skins are not included because those are just cheap imports from the older games.
All costumes include a wide range of HWM-ish (no dominator rules) flexes, facial bones if you'd rather use those, IK rig compatibility, skeleton synchronization (any animation or pose you make on one model works on all the others), and a toggleable Dark Link skin. All weapons and items contain a Dark skin as well.
Additionally, all costumes use a single custom IK rig that has been specially made to function correctly even when using the Power Gloves, it is included in the download, as well as an optional Control Groups file to allow SFM to identify and properly group all of Link's unique bones.
The control groups files goes in SourceFilmmaker\game\platform\cfg\
Ideally, copy the contents of the bottom of the file provided into your own sfm_defaultanimationgroups.txt file, but if you have never modified this file before, it is safe to just replace it completely with the one in the download.
Here's the color script for painting if you don't already have it:
All of Link's weapons from the game are supported and included with dedicated bonemergable weapon bones:
This includes Swords, Shields, Sheaths, Power Gloves, Balls and Chains, Magic Rods, Spinners, and as a bonus, the Copy Rods that Zelda uses (Since this is originally an item from Link's arsenal)
Additionally, the items contain many features to utilize, especially helpful for animators:
Taco: Majority Workload
SediSocks: Ambient Occlusion exterminator, eye textures base
.Madness: Provided an excellent base script for building the jigglebones
Team Ninja/Omega Force: Original Models/Textures
Special thanks to Chrrox, Twili, and RTB, who all contributed to making Hyrule Warriors porting possible
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