2.0.3 - April 5, 2016, 1:21 a.m.
-Fixed root scarf jiggle twisting violently at 90 degree angles under certain conditions
-Rerigged torso and harnesses for much smoother deforming
-Improved polycount and rigging on sleeves
-Improved polycount along belt line
-Improved polycount of Postman Link's backpack straps
-Improved rigging on Postman Link's collar and arms
-Remade texture and materials on Postman Link's hat
-Cleaned up texture AO on Postman Link's shirt and pants
-Cleaned up texture AO on belts and harnesses
-Added better specular maps
-Added proper rimlight masks
-Updated envmap on Level 1 Magic Rod
2.0.2 - March 25, 2016, 2:15 p.m.
-Fixed incorrect scale on Level 3 Magic Rod
-Updated material on Level 1 Magic Rod orb
2.0.1 - March 23, 2016, 7:01 p.m.
-Fixed misaligned procedural bones on Classic Link
-Fixed translucency layering issues on copyrod orbs
2.0 - March 13, 2016, 7:03 p.m.
-Models have been rescaled to match typical SFM scales
-Dark effect modified to closely resemble original game
-Restored proper bone rolls from original skeleton
-Added jiggle manipulator bones to caps and root of scarf
-Fixed Hero Link loading Trainee head materials
-Fixed Dark material not loading on hair bodygroup
-Fixed Teeth not remaining static during MouthUp flex (JawV)
-Fixed specularity seams inside the mouthboxes
-Fixed some deformities on Trainee Link's Scarf mesh
-Fixed missing faces on Postman Link's hair
-Fixed various mesh issues on Link's hair
-Increased polycount on boots
-Further adjusted chainmail materials
-Postman flag now has proper jiggle orientation
-Adjusted pauldron materials
-Link's pauldron is now weighted more uniformly, and can be adjusted independently with a new dedicated bone
-Link now has a toggleable pauldron for his right shoulder, also adjustable by a new bone
-Expanded paint mask on Link's default paintable skins by a pixel in all directions (No more tiny white border around paint area)
-Rotated Gilded Sword Scabbard around to match it's portrayal in Majora's Mask
-Removed leftover arm bones from Gilded and Razor Swords
-Remade textures and materials on Hero's and Hylian Shields
-Remade textures and materials on Power Gloves
-Increased texture resolution on Level 2 Sword and Shield
-Increased texture resolution on Level 3 Sword and Shield
-Further adjusted materials on Master Sword
-Shield straps will now bend around the wrist if the hand is rotated while holding the shield
-Shield straps now have flexes to fit them to each version of Link and Fierce Deity
-Centered Swords, Shields, and Scabbards onto the grid
*Import the default ref sequence to the models in SFM to utilize
1.4 - Jan. 31, 2016, 8:32 p.m.
<p>-Added Classic Link skin<br>-Hero Link now has more skingroups that combine paintability with the cleaner textures<br>-Improved preset poses<br>-Body is now compiled from SMD to combat DMX weighting errors<br>-Improved accuracy of tongue flexes<br>-Eye textures are now a bit cleaner<br>-Improved mesh and materials of mouthbox<br>-Softened rimlight<br>-Certain materials now use a shared location used with all of my Hyrule Warriors releases<br>-Replaced TF2 cubemaps with Hyperchaotix's custom ones<br>-Improved various materials<br>-Wrist helpers are now procedural bones<br>-hlp_hip now only rotates the pelvis instead of the entire lower body<br>-Hero Tunic skirt weighting improved<br>-Trainee Tunic skirt weighting improved<br>-Fixed mesh errors at tip of White Sword<br>-Optimized file count</p>
1.3 - Jan. 31, 2016, 8:32 p.m.
<p>-Fixed ER phoneme not activating</p>
1.2 - Jan. 31, 2016, 8:32 p.m.
<p>-Fixed Hero's Shield being rigged to item_bone_back instead of item_bone_R <br>-Added higher resolution Master Sword textures and improved materials <br>-Improved various equipment materials <br>-Added a custom Gilded Sword and Sheath for use <br>-Added a custom Razor Longsword and Sheath for use <br>-Added a custom Ikana Mirror Shield for use</p>
1.1 - Jan. 31, 2016, 8:32 p.m.
<p>-Added a custom Hero's Shield to download<br>-Sheaths can now be turned off to allow full mixing of all holstered weapons<br>-Added Cheek Flexes<br>-Split LipsUp and LipsDown flexes to left and right controllers<br>-Adjusted chainmail materials</p>
1.0 - Jan. 31, 2016, 8:32 p.m.
<p>Finalized released. (Probably)</p>