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Link - Hyrule Warriors

2.0.3 - April 5, 2016, 1:21 a.m.
-Fixed root scarf jiggle twisting violently at 90 degree angles under certain conditions -Rerigged torso and harnesses for much smoother deforming -Improved polycount and rigging on sleeves -Improved polycount along belt line -Improved polycount of Postman Link's backpack straps -Improved rigging on Postman Link's collar and arms -Remade texture and materials on Postman Link's hat -Cleaned up texture AO on Postman Link's shirt and pants -Cleaned up texture AO on belts and harnesses -Added better specular maps -Added proper rimlight masks -Updated envmap on Level 1 Magic Rod

2.0.2 - March 25, 2016, 2:15 p.m.
-Fixed incorrect scale on Level 3 Magic Rod -Updated material on Level 1 Magic Rod orb

2.0.1 - March 23, 2016, 7:01 p.m.
-Fixed misaligned procedural bones on Classic Link -Fixed translucency layering issues on copyrod orbs

2.0 - March 13, 2016, 7:03 p.m.
-Models have been rescaled to match typical SFM scales -Dark effect modified to closely resemble original game -Restored proper bone rolls from original skeleton -Added jiggle manipulator bones to caps and root of scarf -Fixed Hero Link loading Trainee head materials -Fixed Dark material not loading on hair bodygroup -Fixed Teeth not remaining static during MouthUp flex (JawV) -Fixed specularity seams inside the mouthboxes -Fixed some deformities on Trainee Link's Scarf mesh -Fixed missing faces on Postman Link's hair -Fixed various mesh issues on Link's hair -Increased polycount on boots -Further adjusted chainmail materials -Postman flag now has proper jiggle orientation -Adjusted pauldron materials -Link's pauldron is now weighted more uniformly, and can be adjusted independently with a new dedicated bone -Link now has a toggleable pauldron for his right shoulder, also adjustable by a new bone -Expanded paint mask on Link's default paintable skins by a pixel in all directions (No more tiny white border around paint area) -Rotated Gilded Sword Scabbard around to match it's portrayal in Majora's Mask -Removed leftover arm bones from Gilded and Razor Swords -Remade textures and materials on Hero's and Hylian Shields -Remade textures and materials on Power Gloves -Increased texture resolution on Level 2 Sword and Shield -Increased texture resolution on Level 3 Sword and Shield -Further adjusted materials on Master Sword -Shield straps will now bend around the wrist if the hand is rotated while holding the shield -Shield straps now have flexes to fit them to each version of Link and Fierce Deity -Centered Swords, Shields, and Scabbards onto the grid *Import the default ref sequence to the models in SFM to utilize

1.4 - Jan. 31, 2016, 8:32 p.m.
<p>-Added Classic Link skin<br>-Hero Link now has more skingroups that combine paintability with the cleaner textures<br>-Improved preset poses<br>-Body is now compiled from SMD to combat DMX weighting errors<br>-Improved accuracy of tongue flexes<br>-Eye textures are now a bit cleaner<br>-Improved mesh and materials of mouthbox<br>-Softened rimlight<br>-Certain materials now use a shared location used with all of my Hyrule Warriors releases<br>-Replaced TF2 cubemaps with Hyperchaotix's custom ones<br>-Improved various materials<br>-Wrist helpers are now procedural bones<br>-hlp_hip now only rotates the pelvis instead of the entire lower body<br>-Hero Tunic skirt weighting improved<br>-Trainee Tunic skirt weighting improved<br>-Fixed mesh errors at tip of White Sword<br>-Optimized file count</p>

1.3 - Jan. 31, 2016, 8:32 p.m.
<p>-Fixed ER phoneme not activating</p>

1.2 - Jan. 31, 2016, 8:32 p.m.
<p>-Fixed Hero's Shield being rigged to item_bone_back instead of item_bone_R <br>-Added higher resolution Master Sword textures and improved materials <br>-Improved various equipment materials <br>-Added a custom Gilded Sword and Sheath for use <br>-Added a custom Razor Longsword and Sheath for use <br>-Added a custom Ikana Mirror Shield for use</p>

1.1 - Jan. 31, 2016, 8:32 p.m.
<p>-Added a custom Hero's Shield to download<br>-Sheaths can now be turned off to allow full mixing of all holstered weapons<br>-Added Cheek Flexes<br>-Split LipsUp and LipsDown flexes to left and right controllers<br>-Adjusted chainmail materials</p>

1.0 - Jan. 31, 2016, 8:32 p.m.
<p>Finalized released. (Probably)</p>

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