More pics/workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=387862076
Huge update, read the changelog if you're interested.
Scales are smaller, and skeletons are totally different. If you were working on something, this version will definitely break it.
You can get temporary model overrides for the old skeleton and scale, to continue working on whatever you were doing until you're ready to switch. Additionally, you can get separate model overrides that scales everything back to TF2 like it was before, but with the new skeletons. This second pack is mainly for convenience when working on TF2 or similarly scaled maps, also jigglebones can't scale with the SFM scale controls so this may be necessary for animators.
All the new features have been applied to both sets of overrides, so pick and choose whatever you need, it's all there. Make sure to replace the materials for the eyeballs if you get an override, the new values in the VMT files are needed to work with the different scales.
All supplementary files are now in a single extra download, control groups, IK rigs, particles, etc. You can find that below, but what you need for this specific submission is also in the main download.
This is a fusion between Project M's custom OoT Link and Hyrule Warrior's Fierce Deity assets, to create a high quality Link model based on his appearance in Ocarina of Time.
The model has been heavily improved upon from the version present in Project M.
Many parts of the model have been given an increased polycount, rigging has been improved, texture seams patched, and normal maps created. The head and hands have been replaced with Fierce Deity's high definition assets, retextured to represent Link.
Additionally, the model has undergone proportion changes to allow it to be rigged to Link's Hyrule Warriors skeleton, so it supports animation/pose compatibility with the Link and Fierce Deity submissions.
The same general features are present as standard Hyrule Warriors Link:
Alongside the main model, I've included custom high definition Ocarina of Time item models for use with the model. Included are the following:
This model uses the same custom IK rig as my other Link/Fierce Deity releases, it is included in the download, as well as an optional Control Groups file to allow SFM to identify and properly group all of Link's unique bones, which is also the same as the others.
The control groups files goes in SourceFilmmaker\game\platform\cfg\ Ideally, copy the contents of the bottom of the file provided into your own sfm_defaultanimationgroups.txt file, but if you have never modified this file before, it is safe to just replace it completely with the one in the download.
Here's the color script for painting if you don't already have it:
http://steamcommunity.com/sharedfiles/filedetails/?id=216446685&searchtext=color
Taco: SFM Porting/Remodeling/Retexturing
Pik: Modeler/Texturer, Created original OoT Costume for Project M
Nanobuds: Rigged original OoT Costume for Project M
quechus13: Created some of the Biggoron's Sword assets that were used
DMagnus: Created the Mirror Shield model
SediSocks: Eye textures base
.Madness: Provided an excellent base script for building the jigglebones
Team Ninja/Omega Force: Various Assets
Special thanks to Chrrox, Twili, and RTB, who all contributed to making Hyrule Warriors porting possible.
Really cool. I hope you do Bayonetta in the future. Nintendo characters need to be in more sfm films.
Holy fucking crap that is awesome!
How Do I put the model in Source FilmMaker?
@RagnaTheMau5 You just drop the three folders into the usermod folder. /Steam/steamapps/common/SourceFilmmaker/game/usermod
Thanks, poor bastard needs some loving.
Is there ever gonna be a Twilight Princess version of you HW Link submissions?
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