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Halo: Reach - Big Covenant Wall


This is my second model port and the first one I did without any help.


  • Very large
  • Good for interior scene-building
  • Model and texturing from Halo:Reach



Sweet. I needed some walls.

LurkerDa1 posted 4 years, 8 months ago


Lol I like that profile pic XD

TheNobleOwl posted 3 years, 8 months ago


Why the hell doesn't anyone port Halo maps? :(

BewaremyNET posted 2 years, 6 months ago


Quote - "Halo's engine and Source engine use an entirely different method for making/reading level geometry, there would be no simple way to convert it. (Hammer uses brushes, Halo uses models made in a CAD program. Which is way fucking easier to implement.) That said, you could probably turn the Halo BSP or chunks of it into props, then use those as static props and piece them together in your map." Not possible, better off just building it from images

GLaDOSkiller posted 1 year, 8 months ago

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