SFMLab is currently in READ-ONLY mode

SFMLab will soon be migrated to a new codebase. In preparation for this, we have temporarily disabled some site functionality, namely the features listed below. This is necessary to ensure the move will not lead to accidental data-loss. You should still be able to download existing files available on the site.(although the EU server will suffer from reduced availability)

SFMLab will stay in read-only mode until the end of February, when the migrations are set to conclude.

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Halo 4 Armor Sets Part 2


Link to the weapons, made by Atomicman: www.mediafire.com/download/pwcfeg075gn533y/Halo+4+weapons.rar


  • male01.mdl - This contains the Air Assault, Ranger, Hazop and Oceanic armor sets.
  • male02.mdl - This contains the Commando, Vanguard, Infiltrator and Enforcer armor sets.
  • Both models contain the Over-Locking, Mark VI, Recruit and LG-50 Bulk leg armor as well as the XV-21 Shifting, Mark VI, Recruit and Warrior forearm armor.
  • Colorable!


  • Halo4\Spartans\group01\male01.mdl
  • Halo4\Spartans\group01\male02.mdl
  • rig_biped_h4_spartan.py



@solidraga ahh well it's alright, thanks for the attempt at least haha

arrcs posted 4 years, 11 months ago


@pyrowv No harm, no foul. I'm just exceedingly tired of bumping into seemingly hostile people as of late. I know most folks are leaving Gmod to do their own thing and that's fine. People are welcome to do what they want. And trust me, if I could make SFM work, I would. If I could port models from SFM to Gmod myself without having to throw my ass out to the wolves and ask, I would too. Such is the way of bad luck.

Sandtrap posted 4 years, 11 months ago


@solidraga Found the fix! According to AtomicMan in his gmod workshop page for the weapons, one would need his Halo Reach Helmet packs in order to fix the texture problems. Apparently the guns look for resources in those specific packs as well.

arrcs posted 4 years, 11 months ago


So that's why I didn't see that issue before. (I have the helmets.)

solidraga posted 4 years, 11 months ago

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