SFMLab will soon be migrated to a new codebase. In preparation for this, we have temporarily disabled some site functionality, namely the features listed below. This is necessary to ensure the move will not lead to accidental data-loss. You should still be able to download existing files available on the site.(although the EU server will suffer from reduced availability)
SFMLab will stay in read-only mode until the end of February, when the migrations are set to conclude.
Scale and skeleton have been updated. If you were working on something, this update will break it.
You can get temporary model overrides for the old skeleton and scale, to continue working on whatever you were doing until you're ready to switch. Additionally, you can get separate model overrides that scales everything back to TF2 like it was before, but with the new skeletons. This second pack is mainly for convenience when working on TF2 or similarly scaled maps, also jigglebones can't scale with the SFM scale controls so this may be necessary for animators.
All the new features have been applied to both sets of overrides, so pick and choose whatever you need, it's all there. Make sure to replace the materials for the eyeballs if you get an override, the new values in the VMT files are needed to work with the different scales.
All supplementary files are now in a single extra download, control groups, IK rigs, particles, etc. You can find that below, but what you need for this specific submission is also in the main download.
This is a custom model of Ilia from Twilight Princess, made by modifying Zelda's Hyrule Warriors DLC costume. Many parts of the model have been cleaned up and made higher poly, with improved rigging and cleaned textures. Presets for hand poses and phonemes are included.
Although originally a model of Zelda, I have tried my best to actually have the model represent Ilia herself if she were to have appeared in Hyrule Warriors.
Included is a custom IK rig, as well as an optional Control Groups file to allow SFM to identify and properly group all of Ilia's unique bones. The Control Groups file is the same as my other Hyrule Warriors submissions so you only need it once. (Although use the version in this download as there is one new unique controller.)
The control groups files goes in SourceFilmmaker\game\platform\cfg\ Ideally, copy the contents of the bottom of the file provided into your own sfm_defaultanimationgroups.txt file, but if you have never modified this file before, it is safe to just replace it completely with the one in the download.
Team Ninja: Original Model/Texture
Special thanks to Chrrox, Twili, and RTB, who all contributed to making Hyrule Warriors porting possible.
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