SFMLab is currently in READ-ONLY mode

SFMLab will soon be migrated to a new codebase. In preparation for this, we have temporarily disabled some site functionality, namely the features listed below. This is necessary to ensure the move will not lead to accidental data-loss. You should still be able to download existing files available on the site.(although the EU server will suffer from reduced availability)

SFMLab will stay in read-only mode until the end of February, when the migrations are set to conclude.

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Warning: BETA content

This file is marked as "BETA" which means that the contents might be unfinished, outdated or incompatible with the most recent version of Source Filmmaker.


This is a new version of https://sfmlab.com/item/298/

Just drag the .bsp into your maps folder of usermod to install it.

Rather than update the old version, I decided to give this map a new page with the correct name.

This simple map features 3 different sized cycloramas. The material applied to each of the cycloramas will give the illusion of infinity, regardless of lighting. Any lighting you do apply will only effect the models you place on the map.

This map should only need content from Half Life 2 but if people are missing textures I can try and make an update with all the necessary files.

If you would like me to add or change anything about the map then please, leave a comment. The original idea was to have the map populated with cameras and lighting stands for a true studio feel but those can be added separately in SFM.

If you would prefer to have a material that is affected by lighting, you can easily change the material on the cycloramas to something of your choice in the Hammer editor.

This is marked incomplete because I may change certain parts of the map.



Useful, Thanks!

w3ndy posted 4 years, 11 months ago


Is perfect, thanks m8 ;3

ALEXEN posted 4 years, 9 months ago

What character is that? Looks good.

Rupert484 posted 4 years, 2 months ago


Great Map, Helps with basic Poster work!

MYNAMESNOTRICK posted 3 years, 3 months ago

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