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My build of Sheva Alomar, from Resident Evil. This fine lass has been on my to-do list for a long time, but things have always come up that pushed her off. With my freezing my model projects, though, I finally got around to building her.
The first thing I want to note is that she is not Bodymorph. That is because I built her on the UNP body, as opposed to the CBBE body. The reason for this is that the UNP body is built more for athletic and fit bodies, whereas CBBE has emphasis on curves and hourglass figure. Sheva is a bad-ass zombie slayer, and as such, she is in tip-top physical shape. Thusly, the UNP body fits her body-type much better than CBBE. Unfortunately, UNP has far less Bodymorph options available to it - I’d have to build the bodymorph from scratch, which requires an excessive amount of time. As a result of this, no bodymorph Sheva.
WITH THAT BEING SAID!
Let’s move onto her features and bodygroups. Features themselves are pretty run of the mill, and the bodygroups are more or less what you’d expect. More formally:
Huge thanks to StealthClobber for cleaning up the horrible baked shadows from her clothes!
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