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N7 Armor (Male)

Warning: BETA content

This file is marked as "BETA" which means that the contents might be unfinished, outdated or incompatible with the most recent version of Source Filmmaker.


Description

So. This has been a WIP for a time. First I couldn't get each piece of armor to move with the armature...Didn't know how to connect them. After some learning I finally got it to where I want it. Still incomplete as I am waiting on the helmets to be ported into XNA so I can port them into SFM. So we are waiting on that for a complete status. Tried my best on the lights on the armor. Glow works at least. Let me know of any problems.

As always, Rigged with valve 2spine included with download, Each piece is separable just like the game. Might try to add camos and skins at a later date but don't count on it. It's too easy to re-skin the damn textures anyway. Enjoy.



Comments

TharaX

**I really like the armors :) **But I am to dumb to place a Male Shepard in them. Is it possible to connect an armor and a head ?

TharaX posted 3 years, 4 months ago

Stealth211

You need to lock the spine bone with the spine bone of the model who's head you want in the armor. Then with the bone selected use the zero slider to bring it into place. Add scale options to the model to shrink their body so only their head is visible. Profit.

Stealth211 posted 3 years, 4 months ago

TharaX

ok, now i can do it :) Thank you !

TharaX posted 3 years, 4 months ago

Sorry if this bugs you, but I'm doing exactly what you said to the person above, but I can't get the suit to attach properly, could you make a step by step, or link one?

Titanballer posted 1 year, 11 months ago

Stealth211

@Titanballer Step 1: Load model and armor Step 2: Extend both models armatures in the Animation set editor to find each's neck bones Step 3: Lock the armors neck bone to the neck bone of the model Step 4: In the Animation set editor under the procedural tab, slide the "Zero" slider completely Step 5: Position the models neck bone to match the head to the armor Step 6: Hid the models body out of frame or use override materials to make it invisible Step 7: Profit

Stealth211 posted 1 year, 11 months ago


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