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Harley [Arkham Knight]

Warning: BETA content

This file is marked as "BETA" which means that the contents might be unfinished, outdated or incompatible with the most recent version of Source Filmmaker.


Download Arm Fix

This shit is beta


  • Eyeposing
  • IK Rig included
  • No Flexes, only bones(game rigging)
  • Envmapped metal bits(this is something I'm testing. if you dont like it, remove the $envmap lines from all the .vmts ending in _Metal)


  • At certain angles her bangs will disappear if her pigtails are directly behind it. This is a source engine issue with sorting transparency so email Gabe if you want that fixed.
  • Jigglebone ready but not implemented




baraking21 posted 4 years, 7 months ago

Great release, shaotek, about the models right arm...if this is XNAMall xnalara model port he recently fixed it. "Thought I should mention that the bone "arm right shoulder 1" is broken, like the bone/mesh weights are messed up. So if you move "arm right shoulder 1" it moves part of "arm right shoulder 2" which causes the models right arm to deform." This seems to be the case for this modle too. As I mentioned the xna version was fixed. Is it possable to fix the arm right shoulder 1 weights?

J0NO posted 4 years, 7 months ago


Great! I've been waiting for her. I'll wait for a final release, though.

totallynotgabe posted 4 years, 7 months ago


Updated to correct her twist bone

shaotek posted 4 years, 7 months ago


This is one of the most quality models I've ever seen. Kudos for sharing and fixing certain issues with it.

samork posted 4 years, 7 months ago

Eyes are little bit bad...

Barron posted 4 years, 7 months ago

Getting an issue where if I rotate the upper body while rigged, the fabric that's directly above the nipples doesn't move with the rig. What am I doing wrong? Bones issue?

Happinator posted 3 years ago

How do i import her into 3DS Max?

ighambit posted 2 years, 5 months ago

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